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A shading model for atmospheric scattering considering luminous intensity distribution of light sources

Published:01 August 1987Publication History
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Abstract

Studio spotlights produce dazzling shafts of light, while light scattered from fog illuminated by automobile headlights renders driving difficult. This is because the particles in the illuminated volume become visible by scattering light. A shading model for scattering and absorption of light caused by particles in the atmosphere is proposed in this paper. The method takes into account luminous intensity distribution of light sources, shadows due to obstacles, and density of particles. The intensity at a viewpoint is calculated by integration of light scattered by particles between the viewpoint and a given point on an object. The regions to be treated in this manner are localized by considering illumination volumes and shadow volumes caused by obstacles in the illumination volumes.

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  • Published in

    cover image ACM SIGGRAPH Computer Graphics
    ACM SIGGRAPH Computer Graphics  Volume 21, Issue 4
    July 1987
    299 pages
    ISSN:0097-8930
    DOI:10.1145/37402
    Issue’s Table of Contents
    • cover image ACM Conferences
      SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques
      August 1987
      352 pages
      ISBN:0897912276
      DOI:10.1145/37401

    Copyright © 1987 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 1 August 1987

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