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Spatially-encoded far-field representations for interactive walkthroughs

Published:01 October 2001Publication History

ABSTRACT

We introduce the notion of spatially encoded video and use it for efficiently representing image-based impostors for interactive walkthroughs. As part of a pre-process, we automatically decompose the model and compute the far-fields. The resulting texture images are organized along multiple dimensions and can be accessed in a user-steered order at interactive rates. Our encoding algorithm can compress the impostors size by two orders of magnitude. Furthermore, the storage cost for additional impostors or samples grows sub-linearly. The resulting system has been applied to a complex CAD environment composed of 13 million triangles. We are able to render it at interactive rates on a PC with little loss in image quality.

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              cover image ACM Conferences
              MULTIMEDIA '01: Proceedings of the ninth ACM international conference on Multimedia
              October 2001
              664 pages
              ISBN:1581133944
              DOI:10.1145/500141

              Copyright © 2001 ACM

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              • Published: 1 October 2001

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