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Gestural and audio metaphors as a means of control for mobile devices

Published:20 April 2002Publication History

ABSTRACT

This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a player without having to look at its controls when on the move. Two very different evaluations of the player took place: one based on a standard usability experiment (comparing the new player to a standard design) and the other a video analysis of the player in use. Both of these showed significant usability improvements for the gesture/audio-based interface over a standard visual/pen-based display. The similarities and differences in the results produced by the two studies are discussed

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          cover image ACM Conferences
          CHI '02: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
          April 2002
          478 pages
          ISBN:1581134533
          DOI:10.1145/503376
          • Conference Chair:
          • Dennis Wixon

          Copyright © 2002 ACM

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          New York, NY, United States

          Publication History

          • Published: 20 April 2002

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          Acceptance Rates

          CHI '02 Paper Acceptance Rate61of414submissions,15%Overall Acceptance Rate6,199of26,314submissions,24%

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