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Eliciting user preferences using image-based experience sampling and reflection

Published:20 April 2002Publication History

ABSTRACT

Determining requirements for any design project involves identifying and ranking user needs and preferences. User needs are typically elicited via personal or focus group interviews, site visits, and photographic and video analysis. Often, however, users know more than they say in a single or even several interviews [1]. We propose a methodology for assisting a user who is interested in learning about his or her own preferences using a process we call image-based experience sampling and reflection. We describe the methodology using a storyboard example from the domain of architectural redesign of home environments.

References

  1. Schon, Donald A. (1984) The Reflective Practitioner: How Professionals Think in Practice. New York, NY: Basic Books.Google ScholarGoogle Scholar
  2. Mahajan, V. and Wind, J.(1992) New Product Models: Practice, Shortcomings and Desired Improvements, Journal of Production Innovation Management, 9, 128--139.Google ScholarGoogle ScholarCross RefCross Ref
  3. Collier, J.(1990) Malcom Collier Visual Anthropology: Photography as a Research Method. Albuquerque, NM: University of New Mexico Press.Google ScholarGoogle Scholar
  4. Larson, R. and Csikszentmihalyi, M. (1983). The Experience Sampling Method. In H. T. Reis (Ed.), Naturalistic Approaches to Studying Social Interaction: New Directions for Methodology of Social and Behavioral Science. San Francisco, CA: Jossey-Bass.Google ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    CHI EA '02: CHI '02 Extended Abstracts on Human Factors in Computing Systems
    April 2002
    488 pages
    ISBN:1581134541
    DOI:10.1145/506443

    Copyright © 2002 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 20 April 2002

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