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Ambiguity as a resource for design

Published:05 April 2003Publication History

ABSTRACT

Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engagement with systems. We illustrate this with examples from contemporary arts and design practice, and distinguish three broad classes of ambiguity according to where uncertainty is located in the interpretative relationship linking person and artefact. Ambiguity of information finds its source in the artefact itself, ambiguity of context in the sociocultural discourses that are used to interpret it, and ambiguity of relationship in the interpretative and evaluative stance of the individual. For each of these categories, we describe tactics for emphasising ambiguity that may help designers and other practitioners understand and craft its use.

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          cover image ACM Conferences
          CHI '03: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
          April 2003
          620 pages
          ISBN:1581136307
          DOI:10.1145/642611

          Copyright © 2003 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 5 April 2003

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          CHI '03 Paper Acceptance Rate75of468submissions,16%Overall Acceptance Rate6,199of26,314submissions,24%

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