skip to main content
10.1145/642611.642709acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Article

Exertion interfaces: sports over a distance for social bonding and fun

Published:05 April 2003Publication History

ABSTRACT

An Exertion Interface is an interface that deliberately requires intense physical effort. Exertion Interfaces have applications in "Sports over a Distance", potentially capitalizing on the power of traditional physical sports in supporting social bonding. We designed, developed, and evaluated an Exertion Interface that allows people who are miles apart to play a physically exhausting ball game together. Players interact through a life-size video-conference screen using a regular soccer ball as an input device. The Exertion Interface users said that they got to know the other player better, had more fun, became better friends, and were happier with the transmitted audio and video quality, in comparison to those who played the same game using a non-exertion keyboard interface. These results suggest that an Exertion Interface, as compared to a traditional interface, offers increased opportunities for connecting people socially, especially when they have never met before.

References

  1. Putnam, R. Bowling Alone. Touchstone, Simon & Schuster, New York, USA, 2000.Google ScholarGoogle Scholar
  2. Zahariadis, P., Biddle, S. Goal Orientations and Participation Motives in Physical Education and Sport: Their relationships in English schoolchildren. In Athletics Insight - The Online Journal of Sport Psychology. http://www.athleticinsight.com/Vol2Iss1/English_Children.htmGoogle ScholarGoogle Scholar
  3. Computers and Fun 4. Fourth British HCI Group one-day meeting, University of York, UK, 2001.Google ScholarGoogle Scholar
  4. 2002 FIFA World Cup Football Stadium. http://www.thrustmaster.co.uk/gamecube/products/controllers/products_2002_fifa_stadium.htmGoogle ScholarGoogle Scholar
  5. Kick and Kick: latest football arcade game from Konami. http://www.konami.co.uk/home/games/action/kandk/about.aspGoogle ScholarGoogle Scholar
  6. Konami of America - Dance Dance Revolution. http://www.konami.com/main/games/dance/Google ScholarGoogle Scholar
  7. Mueller, F., Thomaz, E. ImpactTV. International Conference on Human-Computer Interaction, HCI International 2001, New Orleans, USA.Google ScholarGoogle Scholar
  8. VIRKU - Virtual Fitness Center. http://www.vtt.fi/tte/research/tte5/tte54/virkuwww_eng.htmGoogle ScholarGoogle Scholar
  9. Walk the Dog. http://www.highwaygames.com/products/walk_the_dog.phpGoogle ScholarGoogle Scholar
  10. Ishii, H., Wisneski, C., Orbanes, J., Chun, B., Paradiso, J. PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play. Conference on Human Factors in Computing Systems, CHI 1999, Pittsburgh, USA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Mixed Reality Systems Laboratory Inc. Projects. http://www.mr-system.co.jp/project/main2e.htmlGoogle ScholarGoogle Scholar
  12. KiRo - The Table Soccer Robot. http://www.informatik.uni-freiburg.de/~kiro/english/index.htmlGoogle ScholarGoogle Scholar
  13. Telephonic Arm Wrestling. http://www.normill.com/artpage.htmlGoogle ScholarGoogle Scholar
  14. New York Hall of Science - Press Room. http://nyhallsci.org/nyhs-pressroom/nyhs-pressreleases/pr-tug_of_war.htmlGoogle ScholarGoogle Scholar
  15. Tug of War. http://futurelab.aec.at/homepage/show_pro.asp?pid=248Google ScholarGoogle Scholar
  16. Brucker-Cohen, J., Huang, S. NetGym. http://fargo.itp.tsoa.nyu.edu/~jonah/middle_images/work/expertext.htmlGoogle ScholarGoogle Scholar
  17. pLAB-Snowwars. http://plab.ramk.fi/projektit/snow.htmGoogle ScholarGoogle Scholar
  18. Mueller, F. Exertion Interfaces: Sports over a Distance for Social Bonding and Fun. Master of Science Thesis, Massachusetts Institute of Technology, Media Lab http://exertioninterfaces.comGoogle ScholarGoogle Scholar
  19. Ishii, H., Kobayashi, M. and Grudin, J. Integration of Interpersonal Space and Shared Workspace: ClearBoard Design and Experiments. ACM Transactions on Information Systems (TOIS). ACM Press, New York, USA, Vol. 11, No. 4, 1993, p.349--375. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Krampen, G., Viebig, J., Walter, W. Entwicklung einer Skala zur Erfassung dreier Aspekte von sozialem Vertrauen. Diagnostica 1982, Vol. 28, No. 3, 1982, p.242--247.Google ScholarGoogle Scholar
  21. Rotter, J. A new scale for the measurement of interpersonal trust. In Journal of Personality, Vol. 35, No. 4, Duke University Press, 1967.Google ScholarGoogle Scholar
  22. Hirsig, R. Die Bestimmung von Vertrauen in Internet-Angebote: Konzeption und empirische Erfassung des Benutzervertrauens am Beispiel von E-Commerce. Lizentiatsarbeit der Philosophischen Fakultät der Universität Zürich, 2000.Google ScholarGoogle Scholar
  23. Bortz, J., Döring, N. Forschungsmethoden und Evaluation. Springer Verlag Berlin, 3. Auflage, 2002.Google ScholarGoogle Scholar
  24. Rocco, E., Finholt, T., Hofer, E. Out of sight, short of trust. http://www.crew.umich.edu/Technical%20reports/Rocco_Out_of_sight_short_of_trust_08_04_00Google ScholarGoogle Scholar

Index Terms

  1. Exertion interfaces: sports over a distance for social bonding and fun

              Recommendations

              Comments

              Login options

              Check if you have access through your login credentials or your institution to get full access on this article.

              Sign in
              • Published in

                cover image ACM Conferences
                CHI '03: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
                April 2003
                620 pages
                ISBN:1581136307
                DOI:10.1145/642611

                Copyright © 2003 ACM

                Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 5 April 2003

                Permissions

                Request permissions about this article.

                Request Permissions

                Check for updates

                Qualifiers

                • Article

                Acceptance Rates

                CHI '03 Paper Acceptance Rate75of468submissions,16%Overall Acceptance Rate6,199of26,314submissions,24%

              PDF Format

              View or Download as a PDF file.

              PDF

              eReader

              View online with eReader.

              eReader