ABSTRACT
An object space method is given for interpolating between sampled and locally averaged signals, resulting in an antialiasing filter which provides a continuous transition from a sampled signal to its selectively dampened local averages. This method is applied to the three standard Euclidean dimensions and time, resulting in spatial and frame to frame coherence. The theory allows filtering of a variety of functions, including continuous and discrete representations of planar texture.
- 1.Shannon, C., Communication in the presence of noise, Proc. Inst. Radio Eng., Vol 37, No. 1, Jan 1949 (10-21).Google ScholarCross Ref
- 2.Crow, F. C., A Comparison of Antialiasing Techniques, IEEE Computer Graphics and Appl., Vol. 1, No. 1, Jan 1981.Google Scholar
Index Terms
- Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space
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