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View-dependent displacement mapping

Published:01 July 2003Publication History
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Abstract

Significant visual effects arise from surface mesostructure, such as fine-scale shadowing, occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a technique called view-dependent displacement mapping (VDM) that models surface displacements along the viewing direction. Unlike traditional displacement mapping, VDM allows for efficient rendering of self-shadows, occlusions and silhouettes without increasing the complexity of the underlying surface mesh. VDM is based on per-pixel processing, and with hardware acceleration it can render mesostructure with rich visual appearance in real time.

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            cover image ACM Transactions on Graphics
            ACM Transactions on Graphics  Volume 22, Issue 3
            July 2003
            683 pages
            ISSN:0730-0301
            EISSN:1557-7368
            DOI:10.1145/882262
            Issue’s Table of Contents

            Copyright © 2003 ACM

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            Publication History

            • Published: 1 July 2003
            Published in tog Volume 22, Issue 3

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