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Reality built for two: a virtual reality tool

Published:01 February 1990Publication History
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Abstract

Researchers have been working with head mounted displays and virtual reality (VR) since 1965 when Ivan Sutherland published his first paper on the subject1. This work has centered on a single user within virtual space. The literature has covered applications such as telerobotics, virtual control panels, architectural simulation and scientific visualization.Several factors now militate toward broadening the range of VR applications: developments in hardware and software, as well as a growing readiness in many fields to incorporate VR. User interface constraints of VR systems need to change in response to this changing user profile. Design of environments and behaviors in virtual worlds should be simple and accessible to experts in many fields. With the advent of multi-user systems, communications will become a major application of virtual reality.VPL has recently developed a system that allows more than one user to share a virtual space. The forms and behaviors of virtual worlds are specified graphically, so that non-programmers can design them. The system, called Reality Built for Two, will be demonstrated at the Symposium on Interactive 3D Graphics.

References

  1. 1. Sutherland, W. R., "The Ultimate Display", Proceedings of the IPIP Congress 2, 506-508 (1965).Google ScholarGoogle Scholar
  2. 2. Fisher, S. S., McGreevy, M., Humphries, J. and Robbinett, W, "Virtual Environment Display System," Proc. 86 Workshop of 3D Graphics, 77-87 (1986). Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. 3. F. P. Brooks, "Walkthrough - A Dynamic Graphics System for Simulating Virtual Buildings", Proc. 1986 Workshop on Interactive 3D Graphics, 9-12 (1986). Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. 4. Chung, J. C., "Exploring Virtual Worlds with Head-Mounted Displays", Proc. SPIE Vol. 1083, Los Angeles, CA, (1989).Google ScholarGoogle Scholar
  5. 5. Robbinett, W. "Rocky's Boots" (educational software product), The Learning Company, Fremont, CA., (1982).Google ScholarGoogle Scholar

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                  • Published in

                    cover image ACM SIGGRAPH Computer Graphics
                    ACM SIGGRAPH Computer Graphics  Volume 24, Issue 2
                    Mar. 1990
                    241 pages
                    ISSN:0097-8930
                    DOI:10.1145/91394
                    Issue’s Table of Contents
                    • cover image ACM Conferences
                      I3D '90: Proceedings of the 1990 symposium on Interactive 3D graphics
                      February 1990
                      271 pages
                      ISBN:0897913515
                      DOI:10.1145/91385

                    Copyright © 1990 ACM

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                    Association for Computing Machinery

                    New York, NY, United States

                    Publication History

                    • Published: 1 February 1990

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