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A service platform for on-line games

Published:22 May 2003Publication History

ABSTRACT

Providing a satisfying experience for players of on-line first-person and multiplayer role-playing games is greatly influenced by the distribution and scalability of the game server infrastructure. Deploying a large, dedicated server infrastructure to support a single game title, however, is an expensive approach that does not make the best use of available resources. In this work-in-progress report, we propose a shared, on-demand service platform for hosting on-line games based on grid technology. A standards-based grid infrastructure provides economies of scale and high availability, necessary prerequisites for a successful on-line gaming service. We give an overview of the service architecture, and a detailed description of a number of middleware services that comprise the game hosting platform. In addition, we describe existing standards in grid technology and show how standard grid toolkit services can be leveraged to realize a gaming grid.

References

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  1. A service platform for on-line games

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      • Published in

        cover image ACM Conferences
        NetGames '03: Proceedings of the 2nd workshop on Network and system support for games
        May 2003
        168 pages
        ISBN:1581137346
        DOI:10.1145/963900

        Copyright © 2003 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 22 May 2003

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