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Particle systems—a technique for modeling a class of fuzzy objects

Published:01 July 1983Publication History
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References

  1. 1 ABRAHAM, R., AND SHAW, C. DYNAMICS— The Geometry of Behavior. City on the Hill Press, Santa Cruz, Calif, 1981.Google ScholarGoogle Scholar
  2. 2 BADLER, N. I., O'ROURKE, J., AND TOLTZIS, H. A spherical human body model for visualizing movement. Proc. IEEE 67, 10 (Oct. 1979).Google ScholarGoogle ScholarCross RefCross Ref
  3. 3 BLINN, J. F. Light reflection functions for simulation of clouds and dusty surfaces. Proc. SIGGRAPH '82. In Comput. Gr. 16, 3, (July 1982), 21-29. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. 4 CSURI, C., HACKATHORN, R., PARENT, R., CARLSON, W., AND HOWARD, M. Towards an inter-active high visual complexity animation system. Proc. SIGGRAPH 79. In Comput. Gr. 13, 2 (Aug. 1979), 289-299. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. 5 FOURNIER, A., FUSSEL, D., AND CARPENTER, L. Computer rendering of stochastic models. Commun. ACM 25, 6, (June 1982), 371-384. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Particle systems—a technique for modeling a class of fuzzy objects

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          cover image ACM SIGGRAPH Computer Graphics
          ACM SIGGRAPH Computer Graphics  Volume 17, Issue 3
          July 1983
          381 pages
          ISSN:0097-8930
          DOI:10.1145/964967
          Issue’s Table of Contents
          • cover image ACM Conferences
            SIGGRAPH '83: Proceedings of the 10th annual conference on Computer graphics and interactive techniques
            July 1983
            420 pages
            ISBN:0897911091
            DOI:10.1145/800059

          Copyright © 1983 ACM

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          Association for Computing Machinery

          New York, NY, United States

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          • Published: 1 July 1983

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