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Merging and transformation of raster images for cartoon animation

Published:01 August 1981Publication History
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Abstract

The task of assembling drawings and backgrounds together for each frame of an animated sequence has always been a tedious undertaking using conventional animation camera stands and has contributed to the high cost of animation production. In addition, the physical limitations that these camera stands place on the manipulation of the individual artwork levels restricts the total image-making possibilities afforded by traditional cartoon animation. Documents containing all frame assembly information must also be maintained.

This paper presents several computer methods for assisting in the production of cartoon animation, both to reduce expense and to improve the overall quality.

Merging is the process of combining levels of artwork into a final composite frame using digital computer graphics. The term “level” refers to a single painted drawing (cel) or background. A method for the simulation of any hypothetical animation camera set-up is introduced. A technique is presented for reducing the total number of merges by retaining merged groups consisting of individual levels which do not change over successive frames. Lastly, a sequence-editing system which controls precise definition of an animated sequence, is described. Also discussed is the actual method for merging any two adjacent levels and several computational and storage optimizations to speed the process.

References

  1. 1 Catmull, Edwin, "A Hidden-Surface Algorithm with Anti-Aliasing", Computer Graphics, volume 12, number 3, August 1978. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. 2 Catmull, Edwin, and Smith, Alvy Ray, "3-D Transformation of Images in Scanline Order", Computer Graphics, volume 14, number 3, August 1980. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. 3 Levoy, Marc, Computer-Assisted Cartoon Animation, M.S. Thesis Cornell University, August, 1978.Google ScholarGoogle Scholar
  4. 4 Levoy, Marc, and Feibush, Eliot, and Cook, Robert, "Synthetic Texturing Using Digital Filters", Computer Graphics, volume 14, number 3, August 1980. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. 5 Madsen, Roy, Animated Film: Concepts, Methods, Uses, New York, Interland Publishing Inc., 1969.Google ScholarGoogle Scholar
  6. 6 Smith, Alvy Ray, "Tint Fill", Computer Graphics, volume 13, number 2, August 1979. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. 7 Stern, Garland, "SoftCel - An Application of Raster Scan Graphics to Conventional Cel Animation", Computer Graphics, volume 13, number 2, August 1979. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Merging and transformation of raster images for cartoon animation

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              • Published in

                cover image ACM SIGGRAPH Computer Graphics
                ACM SIGGRAPH Computer Graphics  Volume 15, Issue 3
                August 1981
                303 pages
                ISSN:0097-8930
                DOI:10.1145/965161
                Issue’s Table of Contents
                • cover image ACM Conferences
                  SIGGRAPH '81: Proceedings of the 8th annual conference on Computer graphics and interactive techniques
                  August 1981
                  337 pages
                  ISBN:0897910451
                  DOI:10.1145/800224

                Copyright © 1981 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 1 August 1981

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