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Heuristics for designing enjoyable user interfaces: Lessons from computer games

Published:15 March 1982Publication History

ABSTRACT

In this paper, I will discuss two questions: (1) Why are computer games so captivating? and (2) How can the features that make computer games captivating be used to make other user interfaces interesting and enjoyable to use?

After briefly summarizing several studies of what makes computer games fun, I will discuss some guidelines for designing enjoyable user interfaces. Even though I will focus primarily on what makes systems enjoyable, I will suggest how some of the same features that make systems enjoyable can also make them easier to learn and to use.

References

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  8. 8.Malone, T. W. (1980). What makes things fun to learn? A study of intrinsically motivating computer games. Ph.D. dissertation, Department of Psychology, Stanford University. Also available as technical report no. CIS-7 (SSL-80-11), Xerox Palo Alto Research Center, Palo Alto, Calif.Google ScholarGoogle Scholar
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              cover image ACM Conferences
              CHI '82: Proceedings of the 1982 Conference on Human Factors in Computing Systems
              March 1982
              399 pages
              ISBN:9781450373890
              DOI:10.1145/800049

              Copyright © 1982 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 15 March 1982

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              CHI '82 Paper Acceptance Rate75of165submissions,45%Overall Acceptance Rate6,199of26,314submissions,24%

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