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SCG '94: Proceedings of the tenth annual symposium on Computational geometry
ACM1994 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SCG94: Tenth Symposium on Computational Geometry Stony Brook New York USA June 6 - 8, 1994
ISBN:
978-0-89791-648-6
Published:
10 June 1994
Sponsors:

Bibliometrics
Abstract

No abstract available.

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Vertical decompositions for triangles in 3-space

We prove that, for any constant ε>0, the complexity of the vertical decomposition of a set of n triangles in three-dimensional space is O(n2+ε+K), where K is the complexity of the arrangement of the triangles. For a single cell the complexity of the ...

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Almost tight upper bounds for the single cell and zone problems in three dimensions

We consider the problem of bounding the combinatorial complexity of a single cell in an arrangement of n low-degree algebraic surface patches in 3-space. We show that this complexity is O(n2+ε), for any ε>0, where the constant of proportionality depends ...

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On translational motion planning in 3-space

Let B be a convex polyhedron translating in 3-space amidst k convex polyhedral obstacles A1,…,Ak with pairwise disjoint interiors. The free configuration space (space of all collision-free placements) of B can be represented as the complement of the ...

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Motion planning amidst fat obstacles (extended abstract)

We present an efficient and simple paradigm for motion planning amidst fat obstacles. The paradigm fits in the cell decomposition approach to motion planning and exploits workspace properties that follow from the fatness of the obstacles. These ...

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Approximate Euclidean shortest path in 3-space

Papadimitriou's approximation approach to the Euclidean shortest path (ESP) problem in 3-space is revisited. As this problem is NP-hard, his approach represents an important step towards practical algorithms. Unfortunately, there are non-trivial gaps in ...

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The realization problem for Euclidean minimum spanning trees is NP-hard

We show that deciding whether a tree can be drawn in the plane so that it is the Euclidean minimum spanning tree of the locations of its vertices is NP-hard.

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Optimal parallel randomized algorithms for the Voronoi diagram of line segments in the plane and related problems

In this paper, we present an optimal parallel randomized algorithm for the Voronoi diagram of a set of n non-intersecting (except possibly at endpoints) line segments in the plane. Our algorithm runs in O(logn) time with very high probability and uses O(...

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Constructing levels in arrangements and higher order Voronoi diagrams

We give a simple lazy randomized incremental algorithm to compute ≤k-levels in arrangements of x-monotone Jordan curves in the plane, and in arrangements of planes in three-dimensional space. If each pair of curves intersects in at most s points, the ...

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Computing many faces in arrangements of lines and segments

We present randomized algorithms for computing many faces in an arrangement of lines or of segments in the plane, which are considerably simpler and slightly faster than the previously known ones. The main new idea is a simple randomized O(nlogn) ...

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Matching shapes with a reference point

For two given point sets, we present a very simple (almost trivial) algorithm to translate one set so that the Hausdorff distance between the two sets is not larger than a constant factor times the minimum Hausdorff distance which can be achieved in ...

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Piecewise-linear interpolation between polygonal slices

In this paper we present a new technique for piecewise-linear surface reconstruction from a series of parallel polygonal cross-sections. This is an important problem in medical imaging, surface reconstruction from topographic data, and other ...

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Practical methods for approximate geometric pattern matching under rigid motions: (preliminary version)

We present practical methods for approximate geometric pattern matching in d-dimensions along with experimental data regarding the quality of matches and running times of these methods versus those of a branch-and-bound search. Our methods are faster ...

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Spheres, molecules, and hidden surface removal

We devise techniques to manipulate a collection of loosely interpenetrating spheres in three-dimensional space. Our study is motivated by the representation and manipulation of molecular configurations, modeled by a collection of spheres. We analyze the ...

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Determining the castability of simple polyhedra

A polyhedron P is castable if its boundary can be partitioned by a plane into two polyhedral terrains. Such polyhedra can be manufactured easily using two cast parts. Assuming that the cast parts are removed by a single translation each, it is shown ...

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A fast algorithm for constructing sparse Euclidean spanners

Let G=(V,E) be a n-vertex connected graph with positive edge weights. A subgraph G′ is a t-spanner if for all u,vV, the distance between u and v in the subgraph is at most t times the corresponding distance in G. We design an O(nlog2n) time algorithm ...

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Dynamic maintenance of maximas of 2-d point sets

This paper describes an efficient scheme to dynamically maintain the set of maximas of a 2-d set of points. Using the fact that the maximas can be stored in a Staircase structure, we use a technique which maintains approximations to the Staircase ...

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Biased finger trees and three-dimensional layers of maxima: (preliminary version)

We present a method for maintaining biased search trees so as to support fast finger updates (i.e., updates in which one is given a pointer to the part of the tree being changed). We illustrate the power of such biased finger trees by showing how they ...

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An algorithm for approximate closest-point queries

This paper gives an algorithm for approximately solving the post office problem: given n points (called sites) in d dimensions, build a data structure so that, given a query point q, a closest site to q can be found quickly. The algorithm is also given ...

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New techniques for exact and approximate dynamic closest-point problems

Let S be a set of n points in RD. It is shown that a range tree can be used to find an L -nearest neighbor in S of any query point, in O((logn)D-1 loglogn) time. This data structure has size O(n(logn)D-1) and an amortized update time of O((logn)D-1 ...

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Competitive searching in a generalized street

We consider the problem of a robot which has to find a path in an unknown simple polygon from one point s to another point t, based only on what it has seen so far. A Street is a polygon for which the two boundary chains from s to t are mutually weakly ...

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The tight lower bound for the Steiner ratio in Minkowski planes

A minimum Steiner tree for a given set X of points is a network interconnecting the points of X having minimum possible total length. The Steiner ratio for a metric space is the largest lower bound for the ratio of lengths between a minimum Steiner tree ...

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Bounding the number of geometric permutations induced by k-transversals

We prove that a (k-1)-separated family of n compact convex sets in Rd can be met byk-transversals in at most O(d)d2((2k+1-2 / k) (n / k+1))k(d-k) or, for fixed k and d, O(nk(k+1)(d-k)) different order types. This is the first non-trivial bound for 1< k<...

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Applications of the crossing number

We show that any graph of n vertices that can be drawn in the plane with no k+1 pairwise crossing edges has at most cknlog2k−2n edges. This gives a partial answer to a dual version of a well-known problem of Avital-Hanani, Erdős, Kupitz, Perles, and ...

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Cutting dense point sets in half

A halving hyperplane of a set S of n points in Rd contains d affinely independent points of S so that equally many of the points off the hyperplane lie in each of the two half-spaces. We prove bounds on the number of halving hyperplanes under the ...

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Linear-size nonobtuse triangulation of polygons

We give an algorithm for triangulating n-vertex polygonal regions (with holes) so that no angle in the final triangulation measures more than π/2. The number of triangles in the triangulation is only O(n), improving a previous bound of O(n2), and the ...

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An optimal bound for conforming quality triangulations: (extended abstract)

This paper shows that for any plane geometric graph 𝒢 with n vertices, there exists a triangulation 𝒯 conforms to 𝒢, i.e. each edge of 𝒢 is the union of some edges of 𝒯, where 𝒯 has O(n2) vertices with angles of its triangles measuring no more ...

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On the maximum degree of minimum spanning trees

Motivated by practical VLSI routing applications, we study the maximum vertex degree of a minimum spanning tree (MST). We prove that under the Lp norm, the maximum vertex degree over all MSTs is equal to the Hadwiger number of the corresponding unit ...

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Optimal linear-time algorithm for the shortest illuminating line segment in a polygon

Given a simple polygon, we present an optimal linear-time algorithm that computes the shortest illuminating line segment, if one exists; else it reports that none exists. This solves an intriguing open problem by improving the O(nlogn)-time algorithm ...

Contributors
  • Max Planck Institute for Informatics

Index Terms

  1. Proceedings of the tenth annual symposium on Computational geometry

    Recommendations

    Acceptance Rates

    Overall Acceptance Rate625of1,685submissions,37%
    YearSubmittedAcceptedRate
    SOCG'141756034%
    SoCG '131374835%
    SCG '051414129%
    SCG '041474933%
    SCG '031184236%
    SCG '021043534%
    SCG '011063937%
    SCG '001234133%
    SCG '991034443%
    SCG '981104440%
    SCG '971997538%
    SCG '96934852%
    SCG '951295946%
    Overall1,68562537%