skip to main content
10.1145/2414536acmotherconferencesBook PagePublication PagesozchiConference Proceedingsconference-collections
OzCHI '12: Proceedings of the 24th Australian Computer-Human Interaction Conference
ACM2012 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
OzCHI '12: The 24th Australian Computer-Human Interaction Conference Melbourne Australia November 26 - 30, 2012
ISBN:
978-1-4503-1438-1
Published:
26 November 2012
Sponsors:
New Zealand Chapter of ACM SIGCHI, Human Factors & Ergonomics Soc
In-Cooperation:

Bibliometrics
Abstract

No abstract available.

Proceeding Downloads

research-article
A desktop virtual reality application for chemical and process engineering education

A desktop Virtual Reality (VR) application of a skim milk powder process has been developed. The goal was to use this application as a learning resource to expose students to processing plant environments, which are becoming increasingly difficult to ...

research-article
Investigating a multi-faceted view of user experience

This paper reports the influence of website design and brand on users' experience; it also explores the effect of users' cultures and values (health awareness) on their judgement of health websites. Eighty-six respondents from Jordan and the UK viewed ...

research-article
A novel 3D interactive visualization for medical data analysis

This paper describes a new three-dimensional interactive visualization supporting large scale medical data analysis. We provide a simple and effective view so that the biomedical information can be easily perceived. Our visualization also embeds a novel ...

research-article
FireFlies: supporting primary school teachers through open-ended interaction design

Primary school teachers usually perform several tasks simultaneously. Many secondary tasks, such as giving turns or encouraging children to work silently, could be supported by interactive systems, which may lighten the teacher's busy everyday routine. ...

research-article
A multi-touch interface for enhancing collaborative UML diagramming

Multi-touch interfaces facilitate collaborative learning and, thus, represent a promising educational technology. Their ability to synchronously accommodate multiple users is an advantage in co-located collaborative design tasks. This paper explores the ...

research-article
Igwana: a text-free search interface

Keyword-driven search has become an important way for people to find content on the World Wide Web. However, it is estimated that more than 700 million adults (Warrilow, 2009) lack sufficient literacy in either English or another major language to use ...

research-article
The design of an online community for welfare recipients

We present the design of an online community targeting people currently in receipt of welfare payments to help them find a job and become financially self-sufficient. We developed and deployed this online community in partnership with the Australian ...

research-article
On domain-specific decision support systems for e-sports strategy games

Extensive domain-specific Decision Support Systems (DSS) have been developed for use by commentators and team managers in professional sports. Particularly developed DSS are available in basketball, baseball, and motorsports. E-sports is a burgeoning ...

research-article
Training software development practitioners in usability testing: an assessment acceptance and prioritization

Previous studies show that some software development practitioners without a usability background experience difficulties in understanding users and accepting that usability problems exist in their software. Also they do not prioritize fixing the ...

research-article
"Everything goes into or out of the iPad": the iPad, information scraps and personal information management

Personal information management (PIM) is of considerable interest to the information science community. Traditionally the domain of paper, desktop computers and laptops, we have seen the widespread introduction of tablet computers in PIM. In this paper ...

research-article
Avatars, characters, players and users: multiple identities at/in play

Avatars are ubiquitous in virtual worlds (VWs). As such, they have become central to how we understand the way they are experienced. Common conceptualisations of the user avatar relationship invoke an identity binary which has influenced discussions of ...

research-article
"Friendly, don't shoot!": how communication design can enable novel social interactions

The ability to communicate by voice in multiplayer networked virtual worlds has become almost ubiquitous over the past decade. Yet the possibilities for creating interesting social dynamics and game play experiences through the design and configuration ...

research-article
A user interface guide for web search systems

The amount of information available on the internet has grown unabated over the years. With internet users using web search systems as a starting point into the internet, understanding the tasks involved in a web search is important to designing ...

research-article
A buddy matching program to help build an online support network

Starting a new online community can be difficult, so to help community members to get to know each other and develop a support network, we are proposing a buddy matching program, which recommends community members to each other. The recommendations are ...

research-article
Peg hunting: foraging with macro- and micro-navigation

Many tools, techniques and devices have been developed to support people traversing their environment. In this paper we report findings from a series of realistic outdoor experiments conducted to understand the comparative, task-specific strengths and ...

research-article
Dynamic previews for building digital libraries

This paper presents an investigation of alternative methods of digital library creation and configuration. Dynamic collection previews were utilized in order to assist collection administrators when creating and managing collections. Greenstone was used ...

research-article
Typing over autocomplete: cognitive load in website use by older adults

This paper describes an exploration into factors influencing the interaction of cognitive processing with visual and motor skills during website use by older adults. Twenty-eight older adults and 18 younger adults completed an on-line air-ticketing ...

research-article
Creating interactive physics education books with augmented reality

Augmented Books show three-dimensional animated educational content and provide a means for students to interact with this content in an engaging learning experience. In this paper we present a framework for creating educational Augmented Reality (AR) ...

research-article
What are the characteristics of highly disseminated public health-related tweets?

Unlike traditional mass media, peer interaction between individuals is of critical importance in the dissemination mechanisms for social media. There is emerging interest in the possible novel application of social media in disseminating public health ...

research-article
Colour coding the fridge to reduce food waste

This paper introduces the first iteration of a study aimed at grouping similar food types together in a refrigerator to increase the awareness of available foods for consumers in a domestic environment. The goals of the project are twofold: i) Raise the ...

research-article
Application of domain specific heuristics to an innovative computer based assessment strategy

Students undertaking summative and formative assessment are very much aware of the imperative of the outcome and often find themselves in a stressful situation with a high level of required concentration. Usability testing of assessment tool interfaces ...

research-article
A low-cost 3 projector display system for pain reduction and improved patient recovery times

Medical procedures are often associated with discomfort, pain and anxiety. Previous studies have shown that one way to reduce pain during treatment is to watch nature scenes and listen to nature sounds or escape into immersive virtual environments. This ...

research-article
A framework for service recipient inclusion in community IT projects

Not-for-profit organizations put considerable effort into community-based Information Technology (IT) projects to bridge the gap between the 'haves and the 'have-nots' of the digital divide. However, the outcomes of these IT projects are often seen as ...

research-article
A gamified mobile application for engaging new students at university orientation

The term gamification describes the addition of game elements to non-game contexts as a means to motivate and engage users. This study investigates the design, delivery and pilot evaluation of a gamified, smartphone application built to introduce new ...

research-article
Mystery at the library: encouraging library exploration using a pervasive mobile game

This paper presents Secret SLQ, a pervasive mobile game that aims to encourage eight to fourteen year olds to engage with the State Library of Queensland. The game sets out to encourage people to visit and explore the library, as well as educate a ...

research-article
Self-determination theory as applied to the design of a software learning system using whole-body controls

Whole-body computer control interfaces present new opportunities to engage children with games for learning. Stomp is a suite of educational games that use such a technology, allowing young children to use their whole body to interact with a digital ...

research-article
Please take out your phones: on the spot solicitation of student feedback in class

The use of mobile devices such as smart phones and tablets in classrooms has been met with mixed sentiments. Some instructors and teachers see them as a distraction and regularly ban their usage. Others who see their potential to enhance learning have ...

research-article
Impact of viral propagation on user interface design

In recent times application developers are endeavouring to achieve viral growth of the application user base ecosystems. Viral Meme Propagation is the underlying phenomenon, which enables these applications to reach multiple users in a short period of ...

research-article
Designing locative and social media technologies for community collaboration and social benefit: PetSearch

The convergence of locative and social media with collaborative interfaces and data visualisation has expanded the potential of online information provision. Offering new ways for communities to share contextually specific information, it presents the ...

research-article
Agile life: addressing knowledge and social motivations for active aging

Despite the inter-relationship between physical, cognitive and social factors for older people, the frequency of physical activity typically decreases with age. In this paper, we focus on two specific issues related to physical activity and older people ...

Contributors
  • Swinburne University of Technology
  • Swinburne University of Technology
  • Deakin University
  • Swinburne University of Technology

Index Terms

  1. Proceedings of the 24th Australian Computer-Human Interaction Conference
      Index terms have been assigned to the content through auto-classification.

      Recommendations

      Acceptance Rates

      Overall Acceptance Rate362of729submissions,50%
      YearSubmittedAcceptedRate
      OzCHI '171577447%
      OzCHI '15974748%
      OzCHI '141768548%
      OzCHI '13703449%
      OZCHI '09603253%
      OZCHI '08572849%
      OZCHI '07422662%
      OZCHI '06703651%
      Overall72936250%