Welcome to the 2003 the International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV) in Monterey, California. This is now the 13th year that NOSSDAV has been bringing together researchers and developers to discuss the latest advances and explore future directions for multimedia systems. This year's NOSSDAV is an attempt to build on last year's success of having NOSSDAV and the International Workshop on Quality of Service (IWQoS) back-to-back. IWQoS is a highly successful workshop and forum in its own right, and its focus on quality of service has evolved, to a large degree, from some of the original NOSSDAV themes. Given the historical and topical ties between NOSSDAV and IWQoS, the two steering committees felt there would be value in encouraging the re-mingling of the two audiences. This year, NOSSDAV and IWQoS are being held at the same time. We have largely synchronized the two workshops and have made it possible for participants to attend talks that are part of either workshop. We hope you will take advantage of this unique opportunity to interact with colleagues who offer new insights, possibly from a different perspective.As in past years, NOSSDAV continues to be a competitive workshop, attracting excellent papers with some of the top new ideas. The submission statistics this year are very much in line with last year's numbers. This year we received 60 papers, of which 18 were accepted for inclusion in the workshop. As in past years, several excellent papers had to be turned down.The span of topics this year ranges from data link layer issues associated with carrying multimedia traffic to application layer issues dealing with how to provide adequate service for games, voice, and streaming media. As in past years, this year's NOSSDAV includes papers describing new and improved methods for locating, accessing, and delivering both live and static streaming video. As more and more streaming media products hit the market, the problems of perceived quality, reliability, conferencing control, and other issues have become increasingly important to companies rolling out these technologies. One goal of the workshop is to identify the hot research areas but also to discuss, define, and develop directions for future research. This year's NOSSDAV addresses these issues with sessions and a panel that explore current and future directions in wireless, mobile multimedia systems and also multimedia systems based on overlays or adhoc peer-to-peer style networks. These emerging environments raise several interesting and challenging problems.The success of past NOSSDAVs can be attributed to high caliber committee members that have worked hard to make the conference the best it can be. This year was no exception. Each paper submitted was sent to at least three reviewers and occasionally four. After all the reviews were collected, papers with conflicting reviews were extensively discussed by the committee members in an attempt reach a consensus and fully examine the contributions of the work. The result is a workshop consisting of numerous outstanding papers. As program chairs, it was a delight to work with such a dedicated and conscientious program committee.Finally, this year sees the continued support of ACM and SIGMM. Once again they handled many of the administrative tasks to make the conference run as smoothly as possible.
Why Johnny can't multicast: lessons about the evolution of the internet
The need to support multicast (or multipoint) communication in the Internet has been recognized for a long time. Significant effort has been expended over the last three decades by networking researchers and practitioners in designing and building ...
Design and implementation of a distributed content management system
The convergence of advances in storage, encoding, and networking technologies has brought us to an environment where huge amounts of continuous media content is routinely stored and exchanged between network enabled devices. Keeping track of (or ...
MediSyn: a synthetic streaming media service workload generator
Currently, Internet hosting centers and content distribution networks leverage statistical multiplexing to meet the performance requirements of a number of competing hosted network services. Developing efficient resource allocation mechanisms for such ...
Adaptive and lazy segmentation based proxy caching for streaming media delivery
Streaming media objects are often cached in segments. Previous segment-based caching strategies cache segments with constant or exponentially increasing lengths and typically favor caching the beginning segments of media objects. However, these ...
Dynamic program insertion in high quality video over IP
We introduce an overlay network architecture and signaling mechanism that permit program insertions in live, high quality video streams transmitted over IP networks. We describe the implementation of an application proxy that dynamically inserts pre-...
User-perceived quality-aware adaptive delivery of MPEG-4 content
Many adaptive delivery mechanisms have been devised for streaming multimedia over best-effort IP networks. Most of these adaptive schemes do not consider the user's perception of quality when making adaptations. We propose that an optimum adaptation ...
RITA: receiver initiated just-in-time tree adaptation for rich media distribution
Application-level multicast networks overlaid on unicast IP networks are increasingly gaining in importance. While there have been several proposals for overlay multicast networks, very few of them focus on the stringent requirements of real-time ...
Analysis of rate-distortion functions and congestion control in scalable internet video streaming
Internet streaming applications usually have strict requirements on bandwidth, delay, and packet loss, while the current best-effort Internet does not provide any Quality-of-Service (QoS) guarantees to end flows. To achieve a higher level of QoS for the ...
A protocol for reliable decentralized conferencing
Many approaches and topologies --- including multicast and media mixing --- have been proposed for distributed Internet conferencing. While existing solutions can work well for large or pre-arranged conferences, they can be less appropriate for smaller, ...
Ubiquitous computing using SIP
In the past decade, there have been numerous efforts in ubiquitous computing, making computational resources or communication more widely available. We believe that it is time to move to a global-scale ubiquitous computing system that is securable, ...
A source and channel rate adaptation algorithm for AMR in VoIP using the Emodel
We present a dynamic joint source and channel coding adaptation algorithm for the AMR speech codec based on the ITU-T Emodel. This model takes both delay and packet loss into consideration. We address the problem of finding the optimal choice of source ...
Loss concealment for multi-channel streaming audio
With the advent of high-speed networks such as Internet2, high quality uncompressed transmission of multi-channel audio streams has become possible. For interactive applications, such as a distributed musical performance, minimizing latency is of ...
Quality-adaptive media streaming by priority drop
This paper presents a general design strategy for streaming media applications in best effort computing and networking environments. Our target application is video on demand using personal computers and the Internet. In this scenario, where resource ...
A model for MPEG with forward error correction and TCP-friendly bandwidth
The growing requirement of TCP-Friendly bandwidth use by streaming video plus the proven advantages of Forward Error Correction (FEC) to combat packet loss presents the opportunity to optimize the amount of FEC in a TCP-Friendly video stream. In this ...
Improving TCP smoothness by synchronized and measurement-based congestion avoidance
In this paper, we observe that although multiplicative decrease is necessary to accomplish fairness in congestion control, it does not inevitably sacrifice system throughput, as long as the system operates between the knee and the cliff, according to an ...
A reputation system for peer-to-peer networks
We investigate the design of a reputation system for decentralized unstructured P2P networks like Gnutella. Having reliable reputation information about peers can form the basis of an incentive system and can guide peers in their decision making (e.g., ...
PALS: peer-to-peer adaptive layered streaming
This paper presents a new framework for Peer-to-Peer Adaptive Layered Streaming, called PALS. PALS is a receiver-driven approach for quality adaptive playback of layer encoded streaming media from a group of congestion controlled sender peers to a ...
Layered peer-to-peer streaming
In this paper, we propose a peer-to-peer streaming solution to address the on-demand media distribution problem. We identify two issues, namely the asynchrony of user requests and heterogeneity of peer network bandwidth. Our key techniques to address ...
Borg: a hybrid protocol for scalable application-level multicast in peer-to-peer networks
Multicast avoids sending repeated packets over the same network links and thus offers the promise of supporting multimedia streaming over wide-area networks. Previously, two opposite multicast schemes -- forward-path forwarding and reverse-path ...
- Proceedings of the 13th international workshop on Network and operating systems support for digital audio and video
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
NOSSDAV '21 | 52 | 15 | 29% |
NOSSDAV '20 | 22 | 10 | 45% |
NOSSDAV '19 | 32 | 12 | 38% |
NOSSDAV'17 | 40 | 15 | 38% |
NOSSDAV '15 | 43 | 12 | 28% |
NOSSDAV '14 | 56 | 18 | 32% |
NOSSDAV '03 | 60 | 18 | 30% |
NOSSDAV '02 | 58 | 18 | 31% |
Overall | 363 | 118 | 33% |