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MoSh: motion and shape capture from sparse markers

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Published:19 November 2014Publication History
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Abstract

Marker-based motion capture (mocap) is widely criticized as producing lifeless animations. We argue that important information about body surface motion is present in standard marker sets but is lost in extracting a skeleton. We demonstrate a new approach called MoSh (Motion and Shape capture), that automatically extracts this detail from mocap data. MoSh estimates body shape and pose together using sparse marker data by exploiting a parametric model of the human body. In contrast to previous work, MoSh solves for the marker locations relative to the body and estimates accurate body shape directly from the markers without the use of 3D scans; this effectively turns a mocap system into an approximate body scanner. MoSh is able to capture soft tissue motions directly from markers by allowing body shape to vary over time. We evaluate the effect of different marker sets on pose and shape accuracy and propose a new sparse marker set for capturing soft-tissue motion. We illustrate MoSh by recovering body shape, pose, and soft-tissue motion from archival mocap data and using this to produce animations with subtlety and realism. We also show soft-tissue motion retargeting to new characters and show how to magnify the 3D deformations of soft tissue to create animations with appealing exaggerations.

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References

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      cover image ACM Transactions on Graphics
      ACM Transactions on Graphics  Volume 33, Issue 6
      November 2014
      704 pages
      ISSN:0730-0301
      EISSN:1557-7368
      DOI:10.1145/2661229
      Issue’s Table of Contents

      Copyright © 2014 Owner/Author

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      Publication History

      • Published: 19 November 2014
      Published in tog Volume 33, Issue 6

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