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Towards understanding balancing in exertion games

Published:11 November 2014Publication History

ABSTRACT

Playing exertion games with others can be engaging. However, players with different physical skill levels competing against each other can experience reduced engagement because they are either not challenged enough, or challenged too much. Balancing methods can address this; however, there is only limited understanding of balancing in exertion games. In this paper, we identify two distinct dimensional balancing techniques: "internal adjustment" and "external adjustment". We report results from a study where we measured player engagement after applying these adjustments to a digital table tennis game and the traditional table tennis game, finding two disengagement factors: "unexpected physical challenges" and "unacceptable competitive advantage". Based on these factors we derived a set of exertion game design considerations. We conclude that applying digital technology to a physical game can change the required skill level to play the game, and this can affect the impact of these adjustments on player engagement. These results enhances our understanding of balancing in exertion games, supporting the benefits of playing exertion games with others.

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      cover image ACM Other conferences
      ACE '14: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology
      November 2014
      422 pages
      ISBN:9781450329453
      DOI:10.1145/2663806

      Copyright © 2014 ACM

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      New York, NY, United States

      Publication History

      • Published: 11 November 2014

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