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Taxonomy of exertion games

Published:08 December 2008Publication History

ABSTRACT

A new set of computationally-augmented games have emerged recently that require the user to move their body. These exertion games are believed to contribute to social, mental and in particular, physical benefits, marking a change in how we perceive computer gaming. However, although these games are a commercial success, research is lacking a theoretical understanding how to analyse existing and guide future designs. We present initial investigations towards a taxonomy of such exertion games with a focus on social aspects, based on work on traditional play and sports. Our contribution lays the foundation for the creation of a theoretical framework on exertion games, expanding our understanding of this exciting new area.

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    • Published in

      cover image ACM Other conferences
      OZCHI '08: Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
      December 2008
      366 pages
      ISBN:0980306345
      DOI:10.1145/1517744

      Copyright © 2008 ACM

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      New York, NY, United States

      Publication History

      • Published: 8 December 2008

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      OZCHI '08 Paper Acceptance Rate28of57submissions,49%Overall Acceptance Rate362of729submissions,50%

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