skip to main content
10.1145/1517744.1517771acmotherconferencesArticle/Chapter ViewAbstractPublication PagesozchiConference Proceedingsconference-collections
research-article

The hipdiskettes: learning (through) wearables

Published:08 December 2008Publication History

ABSTRACT

Physically engaging wearable interfaces offer a new means of self-expression. They help us move beyond our reliance on linguistics by supporting more open, dynamic and fluid forms of expression that are pre-verbal, that originate in the body. Our research suggests that they also present untapped potential for learning about how different people learn. We investigate this idea through the learning process of the hipdiskettes, a group of performers working with the hipDisk wearable musical interface. Examples from the initial rehearsal periods are presented, noting the learning affordances provided by the interface, learning supports provided by the developer, and the different needs and approaches over time of the performers. Investigating learning was not the focus of the hipDisk research yet outcomes suggest that a consideration of how different people learn through, and about, their bodies is beneficial to the development of physically engaging wearables.

References

  1. ANAT, The Australian Network for Art and Technology. http://www.anat.org.auGoogle ScholarGoogle Scholar
  2. ANAT, Craft Australia, Australian National University. Reskin. http://anat.org.au/reskinGoogle ScholarGoogle Scholar
  3. Dourish, P. Where the Action Is. The Foundations of Embodied Interaction. Cambridge: MIT Press, 2004.Google ScholarGoogle Scholar
  4. Gardner H. Can technology exploit our many ways of knowing? In D. T. Gordon (Ed.), The Digital Classroom: How technology is changing the way we teach and learn 2000, pp32--35. Cambridge, MA.Google ScholarGoogle Scholar
  5. Heidegger, M. Being and Time, trans. J. Macquarrie and E. Robinson. New York: Harper & Row, 1962.Google ScholarGoogle Scholar
  6. Helmer, R. J. N. Position and Motion Sensing for Sport, Entertainment and Rehabilitation. In Proc. CIMTEC 2008Google ScholarGoogle Scholar
  7. Levisohn, A. The Body as a Medium: Reassessing the Role of Kinesthetic Awareness in Interactive Applications. In Proc. MM'07, Augsburg, Bavaria, Germany. 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Merleau-Ponty, M. Phenomenology of Perception, trans. C. Smith, London, UK and New York, USA: Routledge 1962Google ScholarGoogle Scholar
  9. Mueller, F., Agamanolis, S., Picard, R. Exertion interfaces: sports over a distance for social bonding and fun. In Proc. SIGCHI conference on Human Factors in computing systems. Ft. Lauderdale, FL, USA, ACM 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Polanyi, M. The Tacit Dimension, NY: Doubleday, 1967Google ScholarGoogle Scholar
  11. Rauscher, F., Shaw, G. L., Ky, K. N. Music and spatial task performance. Nature 365, 6447, p. 611. 1993.Google ScholarGoogle ScholarCross RefCross Ref
  12. Wilde, D. hipDisk: using sound to encourage physical extension, exploring humour in interface design. International Journal of Performing Arts and Digital Media (IJPADM), 4(1) pp 7--26 Intellect 2008Google ScholarGoogle Scholar
  13. Wilde, D. hipDisk. http://daniellewilde.com/hipdiskGoogle ScholarGoogle Scholar

Index Terms

  1. The hipdiskettes: learning (through) wearables

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      OZCHI '08: Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
      December 2008
      366 pages
      ISBN:0980306345
      DOI:10.1145/1517744

      Copyright © 2008 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 8 December 2008

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      OZCHI '08 Paper Acceptance Rate28of57submissions,49%Overall Acceptance Rate362of729submissions,50%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader