ABSTRACT
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including psychology, sociology, engineering and human-computer interaction (HCI). Now that the field is getting more mature, in the sense that basic technologies and interaction paradigms have been explored, we observe a growing potential for a more design-oriented research approach. We suggest that there are several arguments for this proposed broadening of the TI-perspective: 1) the need for designing products within contexts-of-use that are much more challenging and diverse than the task-oriented desktop (or tabletop) systems that mostly inspire us today, 2) the interest to also design TI starting from existing physical activities instead of only as add-ons to digital applications, 3) the need for iterative design and evaluation of prototypes in order to develop applications that are grounded within daily practice over prolonged periods of time, and 4) the need to extend ease-of-use to more hedonic aspects of interaction such as fun and engagement
- Aarts, E. and Marzano, S. (2003). The New Everyday, Views on Ambient Intelligence, Rotterdam, The Netherlands: 010 Publishers.]]Google Scholar
- Aliakseyeu, D., Martens, J. B. and Rauterberg, M. (2006). "A Computer Support Tool for the Early Stages of Architectural Design", Interacting with Computers 18, Elsevier, pp. 528--555.]] Google ScholarDigital Library
- Aliakseyeu, D., Martens, J. B., Subramanian, S., Vroubel, M. and Wesselink, W. (2001). Visual Interaction Platform. In Proc. Interact 2001, pp. 232--239.]]Google Scholar
- Archer, B. (1995). The Nature of Research, Co-design, 2, pp. 6--13.]]Google Scholar
- Bakker, S., Vorstenbosch, D., Hoven, E. van den, Hollemans, G. and Bergman, T. (2007). Weathergods: tangible interaction in a digital tabletop game. Accepted for publication at Tangible and Embedded Interaction 07 (TEI'07), Baton Rouge, Louisiana, USA.]] Google ScholarDigital Library
- Dahley, A., Wisneski, C. and Ishii, H. (1998). Water Lampand Pinwheels: Ambient Projection of Digital Informationinto Architectural Space, In Proc. CHI'98, ACM Press, pp. 464--471.]] Google ScholarDigital Library
- Dourish, P. (2001). Where the Action Is: The Foundations of Embodied Interaction, Cambridge, Massachusetts: MIT Press.]] Google ScholarDigital Library
- Fallman, D. (2003). Design-oriented Human-Computer Interaction, In Proc. CHI'03, pp. 225--232.]] Google ScholarDigital Library
- Fitzmaurice, G. W. and Buxton, W. (1997). An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input, In Proc. CHI'97, pp. 43--50.]] Google ScholarDigital Library
- Fitzmaurice, G. W., Ishii, H. and Buxton, W. (1995). Bricks: Laying the foundations for Graspable User Interfaces, In Proc. CHI'95, New York, USA: ACM Press, pp. 442--449.]] Google ScholarDigital Library
- Frens, J. W. (2006). Designing for Rich Interaction: Integrating Form, Interaction, and Function. Unpublished Doctoral Dissertation, Eindhoven University of Technology, Eindhoven, the Netherlands. (http://www.richinteraction.nl)]]Google Scholar
- Holmquist, L. E., Redström, J. and Ljungstrand, P. (1999). Token-Based Access to Digital Information, In Proc. HUC'99, pp. 234--245.]] Google ScholarDigital Library
- Hoven, E. A. W. H. van den (2004). Graspable Cues for Everyday Recollecting, Unpublished Doctoral Dissertation, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, The Netherlands, ISBN 90-386-1958-8.]]Google Scholar
- Hoven, E. van den and Eggen, B. (2004). Tangible Computing in Everyday Life: Extending the Current Frameworks for Tangible User Interfaces with Personal Objects, Markopoulos et al. In Proc. EUSAI 2004, LNCS 3295, Nov 8 - 10, Eindhoven The Netherlands, pp. 230--242.]]Google Scholar
- Hoven, E. van den and Eggen, B. (accepted for publication in Personal and Ubiquitous Computing). Informing Augmented Memory System design through Autobiographical Memory theory.]]Google Scholar
- Hummels, C. (2000). Gestural Design Tools: Prototypes, Experiments and Scenarios. Unpublished Doctoral Dissertation, Delft University of Technology, Delft, the Netherlands.]]Google Scholar
- Ishii, H., M. Kobayashi, M. and Arita, K. (1994). Iterative Design of Seamless Collaboration Media." Communications of the ACM, 37(8): pp. 83--97.]] Google ScholarDigital Library
- Jensen, M. V., Buur, J. and Djajadiningrat, J. P. (2005). Designing the User Actions in Tangible Interaction. In Proc. Critical Computing - Between Sense and Sensibility, Aarhus, Denmark, pp. 9--18.]] Google ScholarDigital Library
- Koleva, B., Benford, S., Kher Hui Ng and Rodden, T. (2003). A Framework for Tangible User Interfaces, Physical Interaction (PI03) - Workshop on Real World User Interfaces, Mobile HCI Conference 2003, Udine, Italy.]]Google Scholar
- Martens, J. B., Aliakseyeu, D. and Lucero-Vera, A. (submitted to CHI 2007). Putting Augmented Tabletop Systems to Work.]]Google Scholar
- Milgram, P. and Kishino, A. F. (1994), Taxonomy of Mixed Reality Visual Displays, IEICE Transactions on Information and Systems, E77-D(12), pp. 1321--1329,]]Google Scholar
- Patten, J. and Ishii, H. (2000). A Comparison of Spatial Organization Strategies in Graphical and Tangible User Interfaces, In Proc. DARE'00, pp. 41--50.]] Google ScholarDigital Library
- Polynor, R. (1995). The Hand that Rocks the Cradle. ID Magazine, May/June, pp. 60--65.]]Google Scholar
- Preece, J., Rogers, Y. and Sharp, H. (2002). Interaction Design: beyond human-computer interaction, New York: John Wiley & Sons, Inc. ISBN 0-471-49278-7.]] Google ScholarDigital Library
- Rauterberg, M., Bichsel, M., Meier, M. and Fjeld, M. (1997). A gesture based interaction technique for a planning tool for construction and design. In Proc. IEEE International Workshop on Robot and Human Communication 97, IEEE, pp. 212--217.]]Google ScholarCross Ref
- Seffah, A. and Metzker, E. (2004). The Obstacles and Myths of Usability and Software Engineering. Communications of the ACM, 47 (12), pp. 71--76.]] Google ScholarDigital Library
- Shneiderman, B. (1983). Direct manipulation: a step beyond programming languages," IEEE Computer, 16, 8 (August 1983), pp. 57--69.]]Google ScholarDigital Library
- Ishii, H. and Ullmer, B. (1997). Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms. In Proc. CHI'97, pp. 234--241.]] Google ScholarDigital Library
- Ullmer, B. and Ishii, H. (2000). Emerging frameworks for tangible user interfaces, IBM Systems Journal, 39(3-4), pp. 915--931.]] Google ScholarDigital Library
- Weiser, M. (1991). The Computer for the Twenty-First Century, Scientific American, 265, pp. 94--104.]]Google ScholarCross Ref
- Wellner, P. (1991). The DigitalDesk Calculator: Tangible Manipulation on a Desk Top Display. In Proc. UIST'91, November 1991, Hilton Head, ACM Press, pp. 27--33.]] Google ScholarDigital Library
- Wensveen, S. (2005). A Tangibility Approach to Affective Computing. Unpublished Doctoral Dissertation, Delft University of Technology, Delft, the Netherlands.]]Google Scholar
Index Terms
- Design research & tangible interaction
Recommendations
Getting a grip on tangible interaction: a framework on physical space and social interaction
CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsOur current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on 'tangible interaction', denoting systems that rely on embodied interaction, tangible manipulation, physical representation of data, ...
Embodied metaphors in tangible interaction design
For centuries, learning and development has been supported by physical activity and manipulating physical objects. With the introduction of embedded technologies, opportunities for employing tangible or embodied interaction for learning and development ...
Framing tangible interaction frameworks
Tangible interaction is a growing area of human–computer interaction research that has become popular in recent years. Yet designers and researchers are still trying to comprehend and clarify its nature, characteristics, and implications. One approach ...
Comments