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Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents

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Published:07 May 2011Publication History

ABSTRACT

The need to provide effective mental health treatments for adolescents has been described as a global public health challenge [27]. In this paper we discuss the exploratory evaluations of the first adolescent intervention to fully integrate a computer game implementing Cognitive Behavioural Therapy. Three distinct studies are presented: a detailed evaluation in which therapists independent of the design team used the game with 6 adolescents experiencing clinical anxiety disorders; a study in which a member of the design team used the game with 15 adolescents; and finally a study assessing the acceptability of the game and intervention with 216 practicing therapists. Findings are presented within the context of a framework for the design and evaluation of complex health interventions. The paper provides an in-depth insight into the use of therapeutic games to support adolescent interventions and provides stronger evidence than previously available for both their effectiveness and acceptability to stakeholders.

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          • Published in

            cover image ACM Conferences
            CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
            May 2011
            3530 pages
            ISBN:9781450302289
            DOI:10.1145/1978942

            Copyright © 2011 ACM

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            Publication History

            • Published: 7 May 2011

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            CHI '11 Paper Acceptance Rate410of1,532submissions,27%Overall Acceptance Rate6,199of26,314submissions,24%

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