- 1. Bregler, C. and J. Malik. "Tracking People with Twists and Exponential Maps," Proceedings of Computer Vision and Pattern Recognition Conference, pp. 8-15, 1998. Google ScholarDigital Library
- 2. Bodenheimer, Bobby, C. Rose, S. Rosenthal and J. Pella. "The Process of Motion Capture: Dealing with the Data," Computer Animation and Simulation '97, Eurographics Animation Workshop, Sept. 1997, D. Thalmann and M. van de Panne, eds., Springer-Verlag, Wien, pp. 3-18. See http://www.cc.gatech.edu/gvu/people/ official/bobby.bodenheimer/ and http://www.eg.org/Publications/Wien/ index.html.Google Scholar
- 3. Cameron, Gordon (organizer). "Motion Capture and CG Character Animation," SIGGRAPH 97 Panel. (Editor's plug - see http://www.siggraph.org/cgi-bin/s97/WebX.cgi). Google ScholarDigital Library
- 4. Davis, James and Aaron Bobick. "A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments," IFIP Workshop on Modeling and Motion Capture Techniques for Virtual Environments, 1998.Google Scholar
- 5. Gavrila D. and L. Davis. "3-D model-based tracking of humans in action: a multiview approach," Proceedings of Computer Vision and Pattern Recognition Conference, pp. 73-80, 1996. Google ScholarDigital Library
- 6. Hodgins, Jessica. Animating Human Motion, Scientific American, March, 1998.Google ScholarCross Ref
- 7. Kakadiaris, Ioannis A. and Dimitri Metaxas. "Model-based estimation of 3D human motion with occlusion based on active multi-viewpoint selection," Proceedings of Computer Vision and Pattern Recognition Conference, 1996, pp. 81-87. Google ScholarDigital Library
- 8. Kines, Melianthe. "Planning a Motion Capture Shoot," Game Developer, September, 1998.Google Scholar
- 9. Lasseter, John. "Principles of Traditional Animation applied to 3D computer animation" pp. 35-44, SIGGRAPH 87. Google ScholarDigital Library
- 10. Lutz, E. G. Animated Cartoons: How They are Made, Their Origin, and Their Development , Charles Scribner's Sons, 1920. Reprinted by Applewood Books, 1998.Google Scholar
- 11. O'Rourke, J. and N. Badler. "Model-based image analysis of human motion using constraint propagation," IEEE Trans. on Pattern Analysis and Machine Intelligence 2(6), Nov. 1980, pp. 522-536.Google ScholarCross Ref
- 12. Peak Performance Technologies, Inc., http://www.peakperform.com/.Google Scholar
- 13. Terzopoulos, D., K. Waters. "Analysis and synthesis of facial image sequences using physical and anatomical models," IEEE Transactions on Pattern Analysis and Machine Intelligence, 15(6), June 1993, pp. 569-579. Google ScholarDigital Library
- 14. Thomas, Frank and Ollie Johnson. Disney Animation: The Illusion of Life, Abbeville Press, 1981.Google Scholar
- 15. Williams, Lance. "Performance-Driven Facial Animation," pp. 235-242, SIGGRAPH 90. Google ScholarDigital Library
- 16. Williams, Lance and Frank Crow. Personal Communication, 1999.Google Scholar
- 17. Yacoob, Yaser and Michael Black. "Parameterized Modeling and Recognition of Activities," Journal of Computer Vision and Image Understanding, 73(2), 1999, pp. 232-247. Google ScholarDigital Library
- 18. Yamamoto, M., A. Sato and S. Kawada. "Incremental Tracking of Human Actions from Multiple Views," Proceedings of Computer Vision and Pattern Recognition Conference, pp. 2-7, 1998. Google ScholarDigital Library
- 19. Bindiganavale, R. and N. Badler. "Motion abstraction and mapping with spatial constraints," Workshop on Motion Capture Technology, Geneva, Switzerland, November 1998. Google ScholarDigital Library
Index Terms
- Animation from observation: Motion capture and motion editing
Recommendations
Layered acting for character animation
We introduce an acting-based animation system for creating and editing character animation at interactive speeds. Our system requires minimal training, typically under an hour, and is well suited for rapidly prototyping and creating expressive motion. A ...
Directable animation of elastic objects
SCA '05: Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animationThere is a crucial demand in the computer animation industry to make animations that blend animator-specified expressive motion with physics-based realism. We propose a novel framework to create directable animation of elastically deformable objects. ...
Comments