ABSTRACT
New mobile devices can be difficult to use because they give users access to powerful computing devices through small interfaces, which typically have limited input facilities. One way of overcoming these shortcomings is to think of new interaction methods that could be utilized by the user. We report in this paper on a new interaction method for mobile devices in which the user can point his or her mobile device at a building and view a virtual representation of it. In addition, the user can view the building at different times in its past and literally see it morphing into its current state. Another interesting aspect of our prototype is that as the user moves the device the view they see on their mobile interface moves with them, thus allowing the user to experience the real and the virtual world at the same time.
- Brewster, S.A. and Dunlop, M.D. Human Computer Interaction with Mobile Devices. Editorial for Special edition of personal technologies on Mobile HCI, 4 (2), 2000.Google Scholar
- Brown. B., and Chalmers, M. Tourisim and Mobile Technology. Proc. Euro. Conf. Computer Supported Cooperative Work 2003. Google ScholarDigital Library
- Chittaro L., Burigat S., Location-aware visualization of a 3D world to select tourist information on a mobile device, In the Proceedings of the 3rd International Workshop on HCI in Mobile Guides, Glasgow, UK, September 2004.Google Scholar
- Dunlop, M.D., Ptasinski, P., Morrison, A., McCallum. S., Risbey. C., and Stewart F. Design and development of Taeneb City Guide - From Paper Maps and Guidebooks to Electronic Guides." In the proceedings of Enter 2004 - Cairo. January 2004.Google Scholar
- Eslambolchilar, P., and Murray-Smith. R. Tilt-Based Automatic Zooming and Scaling in Mobile Devices - A State-Space Implementation. In Proceedings of the Mobile HCI conference (Mobile HCI'2004) (Glasgow, Scotland, September, 13-16, 2004). Springer-Verlag, Heidelberg, 2004, 120--131.Google Scholar
- Nicklas, D., Großmann, M., Schawrz, T. A Model-Based, Open Architecture for Mobile, Spatially Aware Applications. In Proceedings of Symposium on Spatial and Temporal Databases, Los Angeles, USA, 12th-15th July. Springer-Verlag, Berlin, 117--135, 2001. Google ScholarDigital Library
- Pirhonen, A., Brewster, S.A. and Holguin, C. (2002). Gestural and Audio Metaphors as a Means of Control for Mobile Devices. In Proceedings of ACM CHI2002 (Minneapolis, MN), ACM Press Addison-Wesley, pp 291--298. Google ScholarDigital Library
- Rodden, T., Cheverst, K., Davies.N., and Dix.A. In the Proceedings of the First Workshop on Human Computer Interaction for Mobile Devices, Department of Computing Science, University of Glasgow, U.K., 21-23 May 1998, pp12--17.Google Scholar
- M. Sormann, B. Reitinger, J. Bauer, A. Klaus, K. Karner, Fast and Detailed 3D Reconstruction of Cultural Heritage, In proceedings of the International Workshop on Vision Techniques applied to the Rehabilitation of City Centres, Lisbon, Portugal, 25--27. Oktober 2004.Google Scholar
- 3rd Generation Partnership Project, Technical Specification Group Terminals, Terminal conformance specification, TS 34171, Assisted Global Positioning System (A-GPS) Performance Frequency Division Duplex (FDD), Release 6, V1.0.0, 650 Route des Lucioles, Sophia Antipolis, Valbonne, France, www.3gpp.orgGoogle Scholar
- 3rd Generation Partnership Project, Technical Specification Group Radio Access Network, TS 25171, Requirements for support of Assisted Global Positioning System (A-GPS) Frequency Division Duplex (FDD, Release 6, V6.1.0, 650 Route des Lucioles, Sophia Antipolis, Valbonne, France, www.3gpp.orgGoogle Scholar
Index Terms
- Rolling, rotating and imagining in a virtual mobile world
Recommendations
A Pilot Study Comparing User Interactions Between Augmented and Virtual Reality
Advances in Visual ComputingAbstractImmersive Analytics (IA) and consumer adoption of augmented reality (AR) and virtual reality (VR) head-mounted displays (HMDs) are both rapidly growing. When used in conjunction, stereoscopic IA environments can offer improved user understanding ...
Crossing the Chasm: Linking with the Virtual World through a Compact Haptic Actuator
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsWe present a demonstration of Chasm, a broadband screw-based linear actuator that renders rich and expressive haptic feedback on wearable and handheld devices. Chasm renders low-frequency skin-stretch and high-frequency vibrations, both simultaneously ...
Know Your World Better: Cloud Based Augmented Reality Android Application
Mobile devices are changing the way people live. Users have everything on their fingertips and to support them, there are scores of application which add to the usability and comfort. "Know your world better" is an Augmented Reality application ...
Comments