ABSTRACT
The goal of science is to understand why things are the way they are. By emulating the logic of nature, computer simulation programs capture the essence of natural objects, thereby serving as a tool of science. When these programs express this essence visually, they serve as an instrument of art as well.This paper presents a fractal computer model of branching objects. This program generates pictures of simple orderly plants, complex gnarled trees, leaves, vein systems, as well as inorganic structures such as river deltas, snow flakes, etc. The geometry and topology of the model are controlled by numerical parameters which are analogous to the organism's DNA. By manipulating the genetic parameters, one can modify the geometry of the object in real time, using tree based graphics hardware. The random effects of the environment are taken into account, to produce greater diversity and realism. Increasing the number of significant parameters yields more complex and evolved species.The program provides a study in the structure of branching objects that is both scientific and artistic. The results suggest that organisms and computers deal with complexity in similar ways.
- 1.Allen, R., Oppenheimer, P., The Palladium (Video), New York Institute of Technology, 1985Google Scholar
- 2.Aorta, M., Kunii, T.L., Botanical Tree Image Generation, IEEE Computer Graphics and Applications, Vol. 4, No. 5, May 1984Google Scholar
- 3.Bentley, W.A., Humphreys, W.J., Snow Crltstalw, Dover Publications rnc.,New York, 1962 (Originally McGraw Hill, 1031)Google Scholar
- 4.BloomenthM, J., Madding the Mig~tty Maple, Computer Graphics, Vol. 19, No. 3, July 1985. Google ScholarDigital Library
- 5.Bloomenthal, J., Nature a{ New York Tech, IEEE Computer Graphics and Applications, Vol. 6, No. 5, May 1986Google Scholar
- 5.Cole, V.C., The Artietic Anatomll of Trees, Dover Publications Inc., New York, 1965 {Originally Seeley Service & Co, London, 1~15)Google Scholar
- 6.Demko, S., Hodges, L., Naylor, B., Conetruction of Fractal Objects with Iterated Function Systems, Computer Graphics, Vol. 19, No. 3, July 1985. Google ScholarDigital Library
- 7.De Reffye, P., Edelin, C., Francon, J., Puech, C., L'Atelier de Modeli#ation de L 'Architecture des Planers, (illustrated man uscript), 1986Google Scholar
- 8.Eyrolles, G., Francon, J., Viennot, G., Combinatoire pour {a Synthese d'lmages de Planers, Cesta: Deuxieme Colloque Image, Vol. 2, Nice, April 1986Google Scholar
- 9.Gardiner, G., Simulation of Natural Scenes Using Teztured quadric Surfaces, Computer Graphics, Vol. 18, No. 3, July 1984. Google ScholarDigital Library
- 10.Kawaguchi, Y., A MorpAological Study of tar Form of Nature, Computer Graphics, Vol. 16, No. 3, July 1982. Google ScholarDigital Library
- 11.Klee, P.,On Modern Art, (tr. Paul Findlay) Faber Ltd., London, 1948Google Scholar
- 12.Mandelbrot, B., Fractals: Form, Chance and DimenMon, W.H. Freeman and Co., San Francisco, 1977.Google Scholar
- 13.Mandelbrot, B., The Fractal GeometrU of Nature, W.H. Freeman a~d Co., San Francisco, 1982.Google Scholar
- 14.Marshall, Ft., Wilson, R., Carlson, W., Procedural Models for Generating Three.Dimensional Terrain, Computer Graphics, Vol. 14, No. 3, July 1980. Google ScholarDigital Library
- 15.Oppenheimer, P., Constructing an Atlas of Self Similar Sets (thesisI Princeton University, 1979.Google Scholar
- 16.Oppenheimer, P., The GeneMs Al~oritAr~ The Sciences, Vol 25, No 5., 1985.Google Scholar
- 17.Queau, P., Eloge de la Simtdation, Champ Vallon, France, 1986Google Scholar
- 18.Reeves, W., Particle Stlstems--A Technique for Modelin9 a Class of Fuzzll Objects, Computer Graphics, Vol. 17, No. 3, July 1983. Google ScholarDigital Library
- 19.Reynolds, C., Arch Fraetal, Computer Graphics (Front Cover), Vol. 15, No. 3, August 1981.Google Scholar
- 20.Serafini, L., Code2 Seraphinianus, Abbeville, New York, 1983.Google Scholar
- 21.Smith, A.R., Plants, Fractals, and Formal Languafes, Computer Graphics, Vol. 18, No. 3, July 1984. Google ScholarDigital Library
- 22.Stevens, P.S., Patterns in Nature, Little, Brown, and Co. Boston, 1974.Google Scholar
Index Terms
- Real time design and animation of fractal plants and trees
Recommendations
Real time design and animation of fractal plants and trees
The goal of science is to understand why things are the way they are. By emulating the logic of nature, computer simulation programs capture the essence of natural objects, thereby serving as a tool of science. When these programs express this essence ...
Real-time cartoon water animation
CASA 2007Cartoon water effects have both stylized visual appearance and stylized behavior, they also vary in forms and structures in different environment. In this paper we present a template-based approach for generating cartoon water effects including flowing ...
Animating real-time realistic movements in small plants
GRAPHITE '04: Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East AsiaMuch of the research involved in computer graphics is focused on creating realistic images and animations that mimic the world we see around us, as well as creating believable environments not from this world. Techniques for animating realistic water, ...
Comments