skip to main content
10.1145/166117.166147acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article
Free Access

Hierarchical Z-buffer visibility

Published:01 September 1993Publication History
First page image

References

  1. 1.S.M. Rubin and T. Whitted. A 3-dimensional representation for fast rendering of complex scenes. Computer Graphics, 14(3):110-1 16, July 1980. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. 2.A. Glassner. Space subdivision for fast ray tracing. IEEE CG&A, 4(10):15-22, Oct. 1984.Google ScholarGoogle ScholarCross RefCross Ref
  3. 3.D. Jevans and B. Wyvill. Adaptive voxel subdivision for ray tracing. Proc. Graphics Interface '89, 164-172, June 1989.Google ScholarGoogle Scholar
  4. 4.T. Kay and J. Kajiya. Ray tracing complex surfaces. Computer Graphics, 20(4):269-278, Aug. 1986. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. 5.M. Kaplan. The use of spatial coherence in ray tracing. In Techniques for Computer Graphics, etc., D. Rogers and R. A. Earnshaw, Springer-Verlag, New York, 1987.Google ScholarGoogle ScholarCross RefCross Ref
  6. 6.H. Hubschman and S. W. Zucker. Frame to frame coherence and the hidden surface computation: constraints for a convex world. ACM TOG, 1(2):129-162, April 1982. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. 7.D. Jevans. Object space temporal coherence for ray tracing. Proc. Graphics Interface '92, Vancouver, B.C., 176- 183, May 11-15, 1992. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. 8.A. Glassner. Spacetime ray tracing for animation. IEEE CG&A, 8(3):60-70, March 1988. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. 9.J. Chapman, T. W. Calvert, and J. Dill. Spatio-temporal coherence in ray tracing. Proceedings of Graphics Interface '90, 196-204, 1990. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. 10.S. Badt, Jr. Two algorithms for taking advantage of temporal coherence in ray tracing The Visual Computer, 4:123-132, 1988.Google ScholarGoogle Scholar
  11. 11.B. Gaflick, D. Baum, and J. Winget. Interactive viewing of large geometric databases using multiprocessor graphics workstations. SIGGRAPH '90 Course Notes: Parallel Algorithms and Architectures for 3D Image Generation, 1990.Google ScholarGoogle Scholar
  12. 12.J. Airey. Increasing update rates in the building walkthrough system with automatic model-space subdivision. Technical Report TR90-027, The University of North Carolina at Chapel Hill, Department of Computer Science, 1990.Google ScholarGoogle Scholar
  13. 13.J. Airey, J. Rohlf, and F. Brooks. Towards image realism with interactive update rates in complex virtual building environments. ACM SIGGRAPH Special Issue on 1990 Symposium on Interactive 3D Graphics, 24(2):41-50, 1990. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. 14.S. Teller and C. Sequin. Visibility preprocessing for interactive walkthroughs. Computer Graphics, 25(4):61-69, 1991. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. 15.S. Teller and C. Sequin. Visibility computations in polyhedral three-dimensional environments. U.C. Berkeley Report No. UCB/CSD 92/680, April 1992. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. 16.D. Meagher. Efficient synthetic image generation of arbitrary 3-D objects. Proc. IEEE Conf. on Pattern Recognition and Image Processing, 473-478, June 1982.Google ScholarGoogle Scholar

Index Terms

  1. Hierarchical Z-buffer visibility

              Recommendations

              Comments

              Login options

              Check if you have access through your login credentials or your institution to get full access on this article.

              Sign in
              • Published in

                cover image ACM Conferences
                SIGGRAPH '93: Proceedings of the 20th annual conference on Computer graphics and interactive techniques
                September 1993
                432 pages
                ISBN:0897916018
                DOI:10.1145/166117

                Copyright © 1993 ACM

                Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 1 September 1993

                Permissions

                Request permissions about this article.

                Request Permissions

                Check for updates

                Qualifiers

                • Article

                Acceptance Rates

                SIGGRAPH '93 Paper Acceptance Rate46of225submissions,20%Overall Acceptance Rate1,822of8,601submissions,21%

                Upcoming Conference

                SIGGRAPH '24

              PDF Format

              View or Download as a PDF file.

              PDF

              eReader

              View online with eReader.

              eReader