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Towards social gaming methods for improving game-based computer science education

Published:19 June 2010Publication History

ABSTRACT

Participation, retention, and overall performance in introductory CS students could be improved by removing or reducing some of the pitfalls along these students' paths. In introductory coursework, there is little or no need for collaboration, which may discourage socially-oriented students. Furthermore, the dual challenge of learning a programming language and covering more abstract, conceptual concepts may discourage students with little prior experience, and frustrate those who are already capable programmers. To remedy this, we will investigate social mechanics for learning games. We hypothesize that students will develop the skills necessary to succeed in the game more readily if friends are present to motivate and challenge them. We plan to explore effective social mechanics, and create efficient methodologies for their implementation and development. We believe that social gaming has the potential to revolutionize the way students learn, and that through our research, we will discover the most effective ways to bring students together and motivate creativity, innovation, and learning using social gaming.

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      cover image ACM Other conferences
      FDG '10: Proceedings of the Fifth International Conference on the Foundations of Digital Games
      June 2010
      306 pages
      ISBN:9781605589374
      DOI:10.1145/1822348

      Copyright © 2010 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 19 June 2010

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