- 1.Tony Apodaca. Personal communication. 1996.Google Scholar
- 2.J. G. Cleary, B. M. Wyvill, G. M. Birtwistle, and R. Vatti. Multiprocessor ray tracing. Computer Graphics Forum, 5(1):3-12, March 1986. Google ScholarDigital Library
- 3.Robert L. Cook. Shade trees. In Hank Christiansen, editor, Computer Graphics (SIGGRAPH '84 Proceedings), volume 18, pages 223-231, July 1984. Google ScholarDigital Library
- 4.Robert L. Cook, Loren Carpenter, and Edwin Catmull. The Reyes image rendering architecture. In Maureen C. Stone, editor, Computer Graphics (SIGGRAPH '87 Proceedings), pages 95-102, July 1987. Google ScholarDigital Library
- 5.Julie Dorsey, Hans Kohling Pedersen, and Pat Hanrahan. Flow and changes in appearance. In Holly Rushmeier, editor, SIGGRAPH 96 Conference Proceedings, pages 411-420. Addison Wesley, August 1996. Google ScholarDigital Library
- 6.Thomas A. Funkhouser. Coarse-grained parallelism for hierarchical radiosity using group iterative methods. In Holly Rushmeier, editor, SIGGRAPH 96 Conference Proceedings, pages 343-352. Addison Wesley, August 1996. Google ScholarDigital Library
- 7.Stuart Green. Parallel Processing for Computer Graphics. Research Monographics in Parallel and Distributed Computing. The MIT Press, 1991. Google ScholarDigital Library
- 8.Ned Greene and Michael Kass. Hierarchical Z-buffer visibility. In Computer Graphics (SIGGRAPH '93 Proceedings), pages 231-240, August 1993. Google ScholarDigital Library
- 9.Eric Haines and John Wallace. Shaft culling for efficient raytraced radiosity. In Eurographics Workshop on Rendering, 1991.Google Scholar
- 10.Pat Hanrahan and Jim Lawson. A language for shading and lighting calculations. In Forest Baskett, editor, Computer Graphics (SIGGRAPH '90 Proceedings), volume 24, pages 289-298, August 1990. Google ScholarDigital Library
- 11.Frederik W. Jansen and Alan Chalmers. Realism in real time? In Michael F. Cohen, Claude Puech, and Francois Sillion, editors, Fourth Eurographics Workshop on Rendering, pages 27- 46. Eurographics, June 1993.Google Scholar
- 12.David Jevans and Brian Wyvill. Adaptive voxel subdivision for ray tracing. In Proceedings of Graphics Interface '89, pages 164-72, Toronto, Ontario, June 1989. Canadian Information Processing Society.Google Scholar
- 13.James Kajiya. A ray tracing arthitecture, unpublished manuscript, 1991.Google Scholar
- 14.James T. Kajiya. The rendering equation. In David C. Evans and Russell J. Athay, editors, Computer Graphics (SIG- GRAPH '86 Proceedings), volume 20, pages 143-150, August 1986. Google ScholarDigital Library
- 15.Doug Lea. A memory allocator. Available on the web at http://g.oswego.edu/dl/html/malloc.html, 1996.Google Scholar
- 16.Darwyn R. Peachey. Texture on demand, unpublished manuscript, 1990.Google Scholar
- 17.Matt Pharr and Pat Hanrahan. Geometry caching for ray tracing displacement maps. In Xavier Pueyo and Peter Sch,0"der, editors, Eurographics Workshop on Rendering, pages 31-40, 1996. Google ScholarDigital Library
- 18.E. Reinhard and E W. Jansen. Rendering large scenes using parallel ray tracing. In A. G. Chalmers and F. W. Jansen, editors, First Eurographics Workshop of Parallel Graphics and Visualization, pages 67-80, September 1996.Google Scholar
- 19.Ivan E. Sutherland, Robert E Sproull, and R. A. Schumacker. A characterization of ten hidden-surface algorithms. Computing Surveys, 6(1):1-55, March 1974. Google ScholarDigital Library
- 20.Seth Teller, Celeste Fowler, Thomas Funkhouser, and Pat Hanrahan. Partitioning and ordering large radiosity computations. In Andrew Glassner, editor, Proceedings of SIG- GRAPH '94, pages 443-450, July 1994. Google ScholarDigital Library
- 21.Jay Torborg and Jim Kajiya. Talisman: Commodity Realtime 3D graphics for the PC. In Holly Rushmeier, editor, SIGGRAPH 96 Conference Proceedings, pages 353-364. Addison Wesley, August 1996. Google ScholarDigital Library
- 22.Eric Veach and Leonidas Guibas. Bidirectional estimators for light transport. In Fifth Eurographics Workshop on Rendering, pages 147-162, Darmstadt, Germany, June 1994.Google Scholar
- 23.Paul R. Wilson, Mark S. Johnstone, Michael Neely, and David Boles. Dynamic storage allocation: A survey and critical review. In International Workshop on Memo~7 Managemen~ September 1995. held in Kinross, Scotland, UK. Google ScholarDigital Library
Index Terms
- Rendering complex scenes with memory-coherent ray tracing
Recommendations
A ray tracing solution for diffuse interreflection
An efficient ray tracing method is presented for calculating interreflections between surfaces with both diffuse and specular components. A Monte Carlo technique computes the indirect contributions to illuminance at locations chosen by the rendering ...
A ray tracing solution for diffuse interreflection
SIGGRAPH '08: ACM SIGGRAPH 2008 classesAn efficient ray tracing method is presented for calculating interreflections between surfaces with both diffuse and specular components. A Monte Carlo technique computes the indirect contributions to illuminance at locations chosen by the rendering ...
A ray tracing solution for diffuse interreflection
SIGGRAPH '88: Proceedings of the 15th annual conference on Computer graphics and interactive techniquesAn efficient ray tracing method is presented for calculating interreflections between surfaces with both diffuse and specular components. A Monte Carlo technique computes the indirect contributions to illuminance at locations chosen by the rendering ...
Comments