ABSTRACT
Upcoming consumer-ready head-worn displays (HWDs) can play a central role in unifying the interaction experience in Distributed display environments (DDEs). We recently implemented Gluey, a HWD system that 'glues' together the input mechanisms across a display ecosystem to facilitate content migration and seamless interaction across multiple, co-located devices. Gluey can minimize device switching costs, opening new possibilities and scenarios for multi-device interaction. In this paper, we propose Desktop-Gluey, a system to augment situated desktop environments, allowing users to extend the physical displays in their environment, organize information in spatial layouts, and 'carry' desktop content with them. We extend this metaphor beyond the desktop to provide 'anywhere and anytime' support for mobile and collaborative interactions.
- Ens, B., Finnegan, R, and Irani, P. 2014. The personal cockpit: a spatial interface for effective task switching on head-worn displays. Proc. CHI '14. Google ScholarDigital Library
- Ens, B., Hincapié-Ramos, J-D., and Irani, P. 2014. Ethereal planes: a design framework for 2D information space in 3D mixed reality environments. Proc. SUI '14. Google ScholarDigital Library
- Marquardt, Nicolai, Ken Hinckley, and Saul Greenberg. "Cross-device interaction via micro-mobility and f-formations." Proc. UIST '13. Google ScholarDigital Library
- Serrano, M., Ens, B., and Irani, P. 2014. Exploring the use of hand-to-face input for interacting with head-worn displays. Proc. CHI '14. Google ScholarDigital Library
- Serrano, M., Ens, B., Yang, X-D., and Irani, P. 2015. Gluey: Developing a Head-Worn Display Interface to Unify the Interaction Experience in Distributed Display Environments. Proc. MobileHCI '15. Google ScholarDigital Library
Index Terms
- Desktop-Gluey: Augmenting Desktop Environments with Wearable Devices
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