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CoastMaster: An Ambient Speedometer to Gamify Safe Driving

Published:24 October 2016Publication History

ABSTRACT

We present CoastMaster, a smartphone application that serves as an ambient speedometer and driving game display. Our work is motivated by the need to re-engage drivers in the driving task, e.g., in situations where manoeuvering the vehicle is straightforward and does not require high levels of engagement. CoastMaster supports drivers during speed limit changes by (a) re-engaging them in the driving task, and; (b) providing feedback on driving behaviour. In a simulator study (N=24), we compare a gamified and a non-gamified interface with regards to user experience, driving performance, and visual distraction. Our results indicate an increase in hedonic quality and driver engagement as well as a decrease in speed violations through the gamified condition. At the same time, the gamified version leads to longer glances towards the display suggesting visual distraction. Our study findings inform specific design recommendations for ambient interfaces and gamified driving.

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    • Published in

      cover image ACM Other conferences
      Automotive'UI 16: Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
      October 2016
      296 pages
      ISBN:9781450345330
      DOI:10.1145/3003715

      Copyright © 2016 ACM

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      Publication History

      • Published: 24 October 2016

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      Automotive'UI 16 Paper Acceptance Rate39of85submissions,46%Overall Acceptance Rate248of566submissions,44%

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