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Investigating current techniques for opposite-hand smartwatch interaction

Published:04 September 2017Publication History

ABSTRACT

The small display size of smartwatches creates a challenge for touch input, which is still the interaction technique of choice. Researchers and producers have started to investigate alternative interaction techniques. Apple and Samsung, for example, introduced digital versions of classic watch components such as the digital crown and the rotatable bezel. However, it remains an open question how well these components behave in terms of user interaction. Based on a self-built smartwatch prototype, we compare current interaction paradigms (touch input, rotatable bezel and digital crown) for one-dimensional tasks, i.e. scrolling in a list, two-dimensional tasks, i.e. navigation on a digital map, and a complex navigation/zoom task. To check for ecological validity of our results, we conducted an additional study focusing on interaction with currently available off-the-shelf devices using our considered interaction paradigms. Following our results, we present guidelines on which interaction techniques to use for the respective tasks.

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    • Published in

      cover image ACM Conferences
      MobileHCI '17: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services
      September 2017
      874 pages
      ISBN:9781450350754
      DOI:10.1145/3098279

      Copyright © 2017 ACM

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      New York, NY, United States

      Publication History

      • Published: 4 September 2017

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      MobileHCI '17 Paper Acceptance Rate45of224submissions,20%Overall Acceptance Rate202of906submissions,22%

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