skip to main content
research-article

Using robots to improve the accessibility of online videos

Published:09 January 2018Publication History
Skip Abstract Section

Abstract

People who are blind often learn spatial information and concepts through tactile and tangible representations. These representations offer an accessible low-cost solution, but often require large amounts of time to author or print. However as educational videos and animations become a primary medium for conveying educational concepts, this means that an author must spend time representing important key frames in an animation to make it accessible. In my thesis, I will be addressing this issue using techniques from computer vision, and leveraging inexpensive educational robot toys. My work aims to demonstrate how these existing devices often found around the home, can be used to increase access to online media for individuals with vision-impairments. Throughout this work I will learn how to use and design robots for accessible communication of motion, examine the use of these representations in educational environments, and create toolkits which enable other end-users to author accessible videos online.

References

  1. Javier Alonso-Mora, Andreas Breitenmoser, Martin Rufli, Roland Siegwart, and Paul Beardsley. 2012. Image and animation display with multiple mobile robots. International Journal of Robotics Research, 31(6), 753--773. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Sean Follmer, Daniel Leithinger, Alex Olwal, Akimitsu Hogge, and Hiroshi Ishii. 2013. inFORM: dynamic physical affordances and constraints through shape and object actuation. In Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST '13). ACM, New York, NY, USA, 417--426. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Antonio Gomes, Calvin Rubens, Sean Braley, and Roel Vertegaal. 2016. BitDrones: towards using 3D nanocopter displays as interactive self-levitating programmable matter. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 770--780. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Darren Guinness, Daniel Szafir, and Shaun K. Kane. 2017. GUI Robots: Using Off-the-Shelf Robots as Tangible Input and Output Devices for Unmodified GUI Applications. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17). ACM, New York, NY, USA, 767--778. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Mattias Jacobsson, Ylva Fernaeus, and Lars Erik Holmquist. 2008. Glowbots: designing and implementing engaging human-robot interaction. Journal of Physical Agents, 2(2), pp.51--60.Google ScholarGoogle Scholar
  6. Mathieu Le Goc, Lawrence H. Kim, Ali Parsaei, Jean-Daniel Fekete, Pierre Dragicevic, and Sean Follmer. 2016. Zooids: building blocks for swarm user interfaces. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16). ACM, New York, NY, USA, 97--109. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Meredith Ringel Morris, Annuska Zolyomi, Catherine Yao, Sina Bahram, Jeffrey P. Bigham, and Shaun K. Kane. 2016. "With most of it being pictures now, I rarely use it": Understanding Twitter's Evolving Accessibility to Blind Users. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 5506--5516. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. David Robert, Ryan Wistorrt, Jesse Gray, and Cynthia Breazeal. 2010. Exploring mixed reality robot gaming. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 125--128. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Using robots to improve the accessibility of online videos
        Index terms have been assigned to the content through auto-classification.

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in

        Full Access

        • Published in

          cover image ACM SIGACCESS Accessibility and Computing
          ACM SIGACCESS Accessibility and Computing Just Accepted
          January 2018
          40 pages
          ISSN:1558-2337
          EISSN:1558-1187
          DOI:10.1145/3178412
          Issue’s Table of Contents

          Copyright © 2018 Copyright is held by the owner/author(s)

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 9 January 2018

          Check for updates

          Qualifiers

          • research-article

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader