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Muscle-based facial retargeting with anatomical constraints

Published:28 July 2019Publication History

ABSTRACT

We present a physically based facial retargeting algorithm that is suitable for use in high-end production. Given an actor's facial performance, we first run a targeted muscle simulation on the actor in order to determine the actor blendshape muscles that best match the performance. The deformation of the actor blendshape muscles are then transferred onto the creature to obtain the corresponding creature blendshape muscles. Finally, the resulting creature blendshape muscles are used to drive a creature muscle simulation which yields the retargeted performance. In order to ensure the anatomically correct placement of the muscles, cranium, and jaw, we introduce novel anatomically motivated constraints during the transfer process. Compared to previous approaches, these constraints not only improve the expressiveness of the retargeted creature performance to the actor performance but also eliminate spurious visual artifacts.

References

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  1. Muscle-based facial retargeting with anatomical constraints

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '19: ACM SIGGRAPH 2019 Talks
      July 2019
      143 pages
      ISBN:9781450363174
      DOI:10.1145/3306307

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 July 2019

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