ABSTRACT
We present a physically based facial retargeting algorithm that is suitable for use in high-end production. Given an actor's facial performance, we first run a targeted muscle simulation on the actor in order to determine the actor blendshape muscles that best match the performance. The deformation of the actor blendshape muscles are then transferred onto the creature to obtain the corresponding creature blendshape muscles. Finally, the resulting creature blendshape muscles are used to drive a creature muscle simulation which yields the retargeted performance. In order to ensure the anatomically correct placement of the muscles, cranium, and jaw, we introduce novel anatomically motivated constraints during the transfer process. Compared to previous approaches, these constraints not only improve the expressiveness of the retargeted creature performance to the actor performance but also eliminate spurious visual artifacts.
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Index Terms
- Muscle-based facial retargeting with anatomical constraints
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