skip to main content
research-article

Gelicit: A Cloud Platform for Distributed Gesture Elicitation Studies

Published:13 June 2019Publication History
Skip Abstract Section

Abstract

A gesture elicitation study, as originally defined, consists of gathering a sample of participants in a room, instructing them to produce gestures they would use for a particular set of tasks, materialized through a representation called referent, and asking them to fill in a series of tests, questionnaires, and feedback forms. Until now, this procedure is conducted manually in a single, physical, and synchronous setup. To relax the constraints imposed by this manual procedure and to support stakeholders in defining and conducting such studies in multiple contexts of use, this paper presents Gelicit, a cloud computing platform that supports gesture elicitation studies distributed in time and space structured into six stages: (1) define a study: a designer defines a set of tasks with their referents for eliciting gestures and specifies an experimental protocol by parameterizing its settings; (2) conduct a study: any participant receiving the invitation to join the study conducts the experiment anywhere, anytime, anyhow, by eliciting gestures and filling forms; (3) classify gestures: an experimenter classifies elicited gestures according to selected criteria and a vocabulary; (4) measure gestures: an experimenter computes gesture measures, like agreement, frequency, to understand their configuration; (5) discuss gestures: a designer discusses resulting gestures with the participants to reach a consensus; (6) export gestures: the consensus set of gestures resulting from the discussion is exported to be used with a gesture recognizer. The paper discusses Gelicit advantages and limitations with respect to three main contributions: as a conceptual model for gesture management, as a method for distributed gesture elicitation based on this model, and as a cloud computing platform supporting this distributed elicitation. We illustrate Gelicit through a study for eliciting 2D gestures executing Internet of Things tasks on a smartphone.

References

  1. Mahmoud Abduo and Matthias Galster. 2015. Myo Gesture Control Armband for Medical Applications. Technical Report. University of Canterbury, College of Engineering. http://www.cosc.canterbury.ac.nz/research/reports/HonsReps/ abstracts/1502_abs.htmlGoogle ScholarGoogle Scholar
  2. Anne Adams and Anna L. Cox. 2008. Questionnaires, in-depth interviews and focus groups. In Research Methods for Human Computer Interaction, Paul Cairns and Anna L. Cox (Eds.). Cambridge University Press, Cambridge, UK, 17--34. http://oro.open.ac.uk/11909/Google ScholarGoogle Scholar
  3. Imeh Akpan, Paul Marshall, Jon Bird, and Daniel Harrison. 2013. Exploring the Effects of Space and Place on Engagement with an Interactive Installation. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 2213--2222. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Abdullah X. Ali, Meredith Ringel Morris, and Jacob O. Wobbrock. 2018. Crowdsourcing Similarity Judgments for Agreement Analysis in End-User Elicitation Studies. In The 31st Annual ACM Symposium on User Interface Software and Technology (UIST '18). ACM, New York, NY, USA, 177--188. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Lisa Anthony and Jacob O. Wobbrock. 2010. A lightweight multistroke recognizer for user interface prototypes. In Proceedings of the Graphics Interface 2010 Conference, May 31 - June 02, 2010, Ottawa, Ontario, Canada, David Mould and Sylvie Noël (Eds.). ACM / Canadian Human-Computer Communications Society, 245--252. http://portal.acm.org/ citation.cfm?id=1839258&CFID=37966912&CFTOKEN=40351478 Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Shaikh Shawon Arefin Shimon, Courtney Lutton, Zichun Xu, Sarah Morrison-Smith, Christina Boucher, and Jaime Ruiz. 2016. Exploring Non-touchscreen Gestures for Smartwatches. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 3822--3833. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Daniel Ashbrook and Thad Starner. 2010. MAGIC: A Motion Gesture Design Tool. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, New York, NY, USA, 2159--2168. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Ceylan Beffevli, Ouz Turan Buruk, Merve Erkaya, and Ouzhan Özcan. 2018. Investigating the Effects of Legacy Bias: User Elicited Gestures from the End Users Perspective. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS '18 Companion). ACM, New York, NY, USA, 277--281. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Paul Belleflamme, Thomas Lambert, and Armin Schwienbacher. 2014. Crowdfunding: Tapping the right crowd. Journal of Business Venturing 29, 5 (2014), 585 -- 609.Google ScholarGoogle ScholarCross RefCross Ref
  10. François Beuvens and Jean Vanderdonckt. 2012. Designing Graphical User Interfaces Integrating Gestures. In Proceedings of the 30th ACM International Conference on Design of Communication (SIGDOC '12). ACM, New York, NY, USA, 313--322. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Birgit Bomsdorf, Rainer Blum, and Daniel Künkel. 2015. Towards ProGesture, a Tool Supporting Early Prototyping of 3D-Gesture Interaction. Int. J. People-Oriented Program. 4, 2 (July 2015), 54--70. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Idil Bostan, Ouz Turan Buruk, Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Tilbe Göksun, and Ouzhan Özcan. 2017. Hands As a Controller: User Preferences for Hand Specific On-Skin Gestures. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17). ACM, New York, NY, USA, 1123--1134.Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Ouz Turan Buruk and Ouzhan Özcan. 2017. GestAnalytics: Experiment and Analysis Tool for Gesture-Elicitation Studies. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS '17 Companion). ACM, New York, NY, USA, 34--38.Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Maria Claudia Buzzi, Marina Buzzi, Barbara Leporini, and Amaury Trujillo. 2015. Exploring Visually Impaired People's Gesture Preferences for Smartphones. In Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter (CHItaly 2015). ACM, New York, NY, USA, 94--101. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Gaëlle Calvary, Joëlle Coutaz, David Thevenin, Quentin Limbourg, Laurent Bouillon, and Jean Vanderdonckt. 2003. A Unifying Reference Framework for multi-target user interfaces. Interacting with Computers 15, 3 (2003), 289--308.Google ScholarGoogle ScholarCross RefCross Ref
  16. Alessandro Carcangiu and Lucio Davide Spano. 2018. G-Gene: A Gene Alignment Method for Online Partial Stroke Gestures Recognition. Proc. ACM Hum.-Comput. Interact. 2, EICS, Article 13 (June 2018), 17 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Stefano Carrino, Elena Mugellini, Omar Abou Khaled, and Rolf Ingold. 2011. ARAMIS: Toward a Hybrid Approach for Human- Environment Interaction. In Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, Julie A. Jacko (Ed.). Springer Berlin Heidelberg, Berlin, Heidelberg, 165--174. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Edwin Chan, Teddy Seyed, Wolfgang Stuerzlinger, Xing-Dong Yang, and Frank Maurer. 2016. User Elicitation on Single-hand Microgestures. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 3403--3414. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Alessandro Checco, Kevin Roitero, Eddy Maddalena, Stefano Mizzaro, and Gianluca Demartini. 2017. Let's Agree to Disagree: Fixing Agreement Measures for Crowdsourcing. In Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing, HCOMP 2017, 23--26 October 2017, Québec City, Québec, Canada., Steven Dow and Adam Tauman Kalai (Eds.). AAAI Press, 11--20. https://aaai.org/ocs/index.php/HCOMP/HCOMP17/paper/view/15927Google ScholarGoogle ScholarCross RefCross Ref
  20. Xiang 'Anthony' Chen, Julia Schwarz, Chris Harrison, Jennifer Mankoff, and Scott E. Hudson. 2014. Air+Touch: Interweaving Touch & In-air Gestures. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology (UIST '14). ACM, New York, NY, USA, 519--525. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Sabrina Connell, Pei-Yi Kuo, Liu Liu, and Anne Marie Piper. 2013. A Wizard-of-Oz Elicitation Study Examining Child-defined Gestures with a Whole-body Interface. In Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13). ACM, New York, NY, USA, 277--280. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Adrien Coyette, Sascha Schimke, Jean Vanderdonckt, and Claus Vielhauer. 2007. Trainable Sketch Recognizer for Graphical User Interface Design. In Human-Computer Interaction -- INTERACT 2007, Cécilia Baranauskas, Philippe Palanque, Julio Abascal, and Simone Diniz Junqueira Barbosa (Eds.). Springer Berlin Heidelberg, Berlin, Heidelberg, 124--135. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Nem Khan Dim, Chaklam Silpasuwanchai, Sayan Sarcar, and Xiangshi Ren. 2016. Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation Approaches. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16). ACM, New York, NY, USA, 204--214. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Tilman Dingler, Rufat Rzayev, Alireza Sahami Shirazi, and Niels Henze. 2018. Designing Consistent Gestures Across Device Types: Eliciting RSVP Controls for Phone, Watch, and Glasses. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Article 419, 12 pages.Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Haiwei Dong, Ali Danesh, Nadia Figueroa, and Abdulmotaleb El Saddik. 2015. An Elicitation Study on Gesture Preferences and Memorability Toward a Practical Hand-Gesture Vocabulary for Smart Televisions. IEEE Access 3 (2015), 543--555.Google ScholarGoogle ScholarCross RefCross Ref
  26. Tanja Döring, Dagmar Kern, Paul Marshall, Max Pfeiffer, Johannes Schöning, Volker Gruhn, and Albrecht Schmidt. 2011. Gestural Interaction on the Steering Wheel: Reducing the Visual Demand. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 483--492. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Yasmin Felberbaum and Joel Lanir. 2018. Better Understanding of Foot Gestures: An Elicitation Study. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Article 334, 12 pages.Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Sebastian Feuerstack, Mauro Dos Santos Anjo, and Ednaldo B. Pizzolato. 2011. Model-based Design and Generation of a Gesture-based User Interface Navigation Control. In Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction (IHC+CLIHC '11). Brazilian Computer Society, Porto Alegre, Brazil, Brazil, 227--231. http://dl.acm.org/citation.cfm?id=2254436.2254475 Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Leah Findlater, Ben Lee, and Jacob Wobbrock. 2012. Beyond QWERTY: Augmenting Touch Screen Keyboards with Multi-touch Gestures for Non-alphanumeric Input. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). ACM, New York, NY, USA, 2679--2682. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Ivano Gatto and Fabio Pittarello. 2012. Prototyping a Gestural Interface for Selecting and Buying Goods in a Public Environment. In Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI '12). ACM, New York, NY, USA, 784--785. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Bogdan-Florin Gheran, Jean Vanderdonckt, and Radu-Daniel Vatavu. 2018. Gestures for Smart Rings: Empirical Results, Insights, and Design Implications. In Proceedings of the 2018 Designing Interactive Systems Conference (DIS '18). ACM, New York, NY, USA, 623--635.Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Juan Manuel Gonzalez-Calleros, Josefina Guerrero-Garcia, Jean Vanderdonckt, and Jaime Munoz-Arteaga. 2009. Towards Canonical Task Types for User Interface Design. In 2009 Latin American Web Congress. 63--70. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Hayati Havlucu, Mehmet Yarkn Ergin, dil Bostan, O'uz Turan Buruk, Tilbe Göksun, and Oguzhan Özcan. 2017. It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets. In Distributed, Ambient and Pervasive Interactions, Norbert Streitz and Panos Markopoulos (Eds.). Springer International Publishing, Cham, 159--171.Google ScholarGoogle Scholar
  34. Lynn Hoff, Eva Hornecker, and Sven Bertel. 2016. Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias?. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 86--91. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Simon Holmes. 2015. Getting MEAN with Mongo, Express,Angular and Node. Manning Publications, Shelter Island, New York, United States. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Ali Hosseini-Khayat, Teddy Seyed, Chris Burns, and Frank Maurer. 2011. Low-fidelity prototyping of gesturebased applications. In Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, EICS 2011, Pisa, Italy, June 13--16, 2011, Fabio Paternò, Kris Luyten, and Frank Maurer (Eds.). ACM, 289--294. Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Sujin Jang, Niklas Elmqvist, and Karthik Ramani. 2014. GestureAnalyzer: Visual Analytics for Pattern Analysis of Mid-air Hand Gestures. In Proceedings of the 2Nd ACM Symposium on Spatial User Interaction (SUI '14). ACM, New York, NY, USA, 30--39. Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Tero Jokela, Parisa Pour Rezaei, and Kaisa Väänänen. 2016. Using Elicitation Studies to Generate Collocated Interaction Methods. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI '16). ACM, New York, NY, USA, 1129--1133. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Frederic Kerber, Michael Puhl, and Antonio Krüger. 2017. User-independent Real-time Hand Gesture Recognition Based on Surface Electromyography. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '17). ACM, New York, NY, USA, Article 36, 7 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. Kenrick Kin, Björn Hartmann, Tony DeRose, and Maneesh Agrawala. 2012. Proton++: A Customizable Declarative Multitouch Framework. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (UIST '12). ACM, New York, NY, USA, 477--486. Google ScholarGoogle ScholarDigital LibraryDigital Library
  41. Anne Köpsel and Nikola Bubalo. 2015. Benefiting from Legacy Bias. interactions 22, 5 (Aug. 2015), 44--47. Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. Christian Kray, Daniel Nesbitt, John Dawson, and Michael Rohs. 2010. User-defined Gestures for Connecting Mobile Phones, Public Displays, and Tabletops. In Proceedings of the 12th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '10). ACM, New York, NY, USA, 239--248. Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Nikhil Krishnaswamy, Pradyumna Narayana, IsaacWang, Kyeongmin Rim, Rahul Bangar, Dhruva Patil, Gururaj Mulay, Ross Beveridge, Jaime Ruiz, Bruce Draper, and James Pustejovsky. 2017. Communicating and Acting: Understanding Gesture in Simulation Semantics. In IWCS 2017 - 12th International Conference on Computational Semantics - Short papers. http://aclweb.org/anthology/W17--6919Google ScholarGoogle Scholar
  44. Richard Krueger and Mary Anne Casey. 2000. Focus Groups: A Practical Guide for Applied Research. Sage Publications, Thousand Oaks, CA.Google ScholarGoogle Scholar
  45. David R. Lenorovitz, Mark D. Phillips, R.S. Ardrey, and Gregory V. Kloster. 1984. A taxonomic approach to characterizing human-computer interaction. In Human-Computer Interaction, Gabriel Salvendy (Ed.). Elsevier Science Publishers, Amsterdam, 111--116.Google ScholarGoogle Scholar
  46. James R. Lewis. 1995. IBM computer usability satisfaction questionnaires: Psychometric evaluation and instructions for use. International Journal of Human-Computer Interaction 7, 1 (1995), 57--78. arXiv:https://doi.org/10.1080/10447319509526110 Google ScholarGoogle ScholarDigital LibraryDigital Library
  47. James R. Lewis. 2002. Psychometric Evaluation of the PSSUQ Using Data from Five Years of Usability Studies. International Journal of Human-Computer Interaction 14, 3--4 (2002), 463--488. arXiv:https://doi.org/10.1080/10447318.2002.9669130Google ScholarGoogle ScholarCross RefCross Ref
  48. James R. Lewis. 2006. Sample Sizes for Usability Tests: Mostly Math, Not Magic. interactions 13, 6 (Nov. 2006), 29--33.Google ScholarGoogle ScholarDigital LibraryDigital Library
  49. Hai-Ning Liang, Cary Williams, Myron Semegen, Wolfgang Stuerzlinger, and Pourang Irani. 2012. User-defined Surface+Motion Gestures for 3D Manipulation of Objects at a Distance Through a Mobile Device. In Proc. of the 10th Asia Pacific Conf. on Computer Human Interaction (APCHI '12). ACM, New York, NY, USA, 299--308. Google ScholarGoogle ScholarDigital LibraryDigital Library
  50. Rensis Likert. 1932. A technique for the measurement of attitudes. Archives of Psychology 22, 140 (1932), 55--. http://psycnet.apa.org/record/1933-01885-001Google ScholarGoogle Scholar
  51. Lars Lischke, Pascal Knierim, and Hermann Klinke. 2015. Mid-Air Gestures for Window Management on Large Displays. In Mensch und Computer 2015 -- Proceedings, Sarah Diefenbach, Niels Henze, and Martin Pielot (Eds.). De Gruyter Oldenbourg, Berlin, 439--442.Google ScholarGoogle Scholar
  52. Allan Christian Long, Jr., James A. Landay, and Lawrence A. Rowe. 1999. Implications for a Gesture Design Tool. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '99). ACM, New York, NY, USA, 40--47. Google ScholarGoogle ScholarDigital LibraryDigital Library
  53. Hao Lü, James A. Fogarty, and Yang Li. 2014. Gesture Script: Recognizing Gestures and Their Structure Using Rendering Scripts and Interactively Trained Parts. In Proceedings of the 32nd Annual ACM Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 1685--1694. Google ScholarGoogle ScholarDigital LibraryDigital Library
  54. Hao Lü and Yang Li. 2012. Gesture Coder: A Tool for Programming Multi-touch Gestures by Demonstration. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). ACM, New York, NY, USA, 2875--2884. Google ScholarGoogle ScholarDigital LibraryDigital Library
  55. Hao Lü and Yang Li. 2013. Gesture Studio: Authoring Multi-touch Interactions Through Demonstration and Declaration. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 257--266. Google ScholarGoogle ScholarDigital LibraryDigital Library
  56. Naveen Madapana, Glebys Gonzalez, Richard Rodgers, Lingsong Zhang, and Juan P. Wachs. 2018. Gestures for Picture Archiving and Communication Systems (PACS) operation in the operating room: Is there any standard? PLOS ONE 13, 6 (06 2018), 1--13.Google ScholarGoogle Scholar
  57. Mary Lou Maher and Lina Lee. 2017. Designing for Gesture and Tangible Interaction. Synthesis Lectures on Human-Centered Informatics 10, 2 (2017), i--111. arXiv:https://doi.org/10.2200/S00758ED1V01Y201702HCI036Google ScholarGoogle ScholarCross RefCross Ref
  58. Dan Mauney, Jonathan Howarth, Andrew Wirtanen, and Miranda Capra. 2010. Cultural Similarities and Differences in User-defined Gestures for Touchscreen User Interfaces. In CHI '10 Extended Abstracts on Human Factors in Computing Systems (CHI EA '10). ACM, New York, NY, USA, 4015--4020. Google ScholarGoogle ScholarDigital LibraryDigital Library
  59. Erin McAweeney, Haihua Zhang, and Michael Nebeling. 2018. User-Driven Design Principles for Gesture Representations. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Article 547, 13 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  60. Fabrizio Milazzo, Vito Gentile, Antonio Gentile, and Salvatore Sorce. 2018. KIND-DAMA: A modular middleware for Kinect-like device data management. Software: Practice and Experience 48, 1 (2018), 141--160.Google ScholarGoogle ScholarCross RefCross Ref
  61. Gourav Modanwal and Kishor Sarawadekar. 2018. A Gesture Elicitation Study with Visually Impaired Users. In HCI International 2018 -- Posters' Extended Abstracts, Constantine Stephanidis (Ed.). Springer International Publishing, Cham, 54--61.Google ScholarGoogle Scholar
  62. Giulio Mori, Fabio Paternò, and Carmen Santoro. 2002. CTTE: Support for Developing and Analyzing Task Models for Interactive System Design. IEEE Trans. Software Eng. 28, 8 (2002), 797--813. Google ScholarGoogle ScholarDigital LibraryDigital Library
  63. Meredith Ringel Morris, Andreea Danielescu, Steven Drucker, Danyel Fisher, Bongshin Lee, m. c. schraefel, and Jacob O. Wobbrock. 2014. Reducing Legacy Bias in Gesture Elicitation Studies. interactions 21, 3 (May 2014), 40--45.Google ScholarGoogle ScholarDigital LibraryDigital Library
  64. Meredith Ringel Morris, Jacob O. Wobbrock, and Andrew D. Wilson. 2010. Understanding Users' Preferences for Surface Gestures. In Proceedings of Graphics Interface 2010 (GI '10). Canadian Information Processing Society, Toronto, Ont., Canada, Canada, 261--268. http://dl.acm.org/citation.cfm?id=1839214.1839260 Google ScholarGoogle ScholarDigital LibraryDigital Library
  65. Miguel A. Nacenta, Yemliha Kamber, Yizhou Qiang, and Per Ola Kristensson. 2013. Memorability of Pre-designed and User-defined Gesture Sets. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 1099--1108. Google ScholarGoogle ScholarDigital LibraryDigital Library
  66. Michael Nebeling, Alexander Huber, David Ott, and Moira C. Norrie. 2014. Web on theWall Reloaded: Implementation, Replication and Refinement of User-Defined Interaction Sets. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS '14). ACM, New York, NY, USA, 15--24. Google ScholarGoogle ScholarDigital LibraryDigital Library
  67. Michael Nebeling, David Ott, and Moira C. Norrie. 2015. Kinect Analysis: A System for Recording, Analysing and Sharing Multimodal Interaction Elicitation Studies. In Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS '15). ACM, New York, NY, USA, 142--151.Google ScholarGoogle ScholarDigital LibraryDigital Library
  68. Michael Nebeling, Maximilian Speicher, and Moira C. Norrie. 2013. CrowdStudy: general toolkit for crowdsourced evaluation of web interfaces. In ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS'13, London, United Kingdom - June 24 - 27, 2013, Peter Forbrig, Prasun Dewan, Michael Harrison, and Kris Luyten (Eds.). ACM, 255--264. Google ScholarGoogle ScholarDigital LibraryDigital Library
  69. Michael Nebeling, Elena Teunissen, Maria Husmann, and Moira C. Norrie. 2014. XDKinect: development framework for cross-device interaction using kinect. In ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS'14, Rome, Italy, June 17--20, 2014, Fabio Paternò, Carmen Santoro, and Jürgen Ziegler (Eds.). ACM, 65--74. Google ScholarGoogle ScholarDigital LibraryDigital Library
  70. Michael Nebeling, Alexandra To, Anhong Guo, Adrian A. de Freitas, Jaime Teevan, Steven P. Dow, and Jeffrey P. Bigham. 2016. WearWrite: Crowd-Assisted Writing from Smartwatches. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7--12, 2016, Jofish Kaye, Allison Druin, Cliff Lampe, Dan Morris, and Juan Pablo Hourcade (Eds.). ACM, 3834--3846. Google ScholarGoogle ScholarDigital LibraryDigital Library
  71. Michael Nielsen, Moritz Störring, Thomas B. Moeslund, and Erik Granum. 2004. A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI. In Gesture-Based Communication in Human-Computer Interaction, Antonio Camurri and Gualtiero Volpe (Eds.). Springer Berlin Heidelberg, Berlin, Heidelberg, 409--420.Google ScholarGoogle Scholar
  72. Tran Pham, Jo Vermeulen, Anthony Tang, and Lindsay MacDonald Vermeulen. 2018. Scale Impacts Elicited Gestures for Manipulating Holograms: Implications for AR Gesture Design. In Proceedings of the 2018 Designing Interactive Systems Conference (DIS '18). ACM, New York, NY, USA, 227--240.Google ScholarGoogle ScholarDigital LibraryDigital Library
  73. Thammathip Piumsomboon, Adrian Clark, Mark Billinghurst, and Andy Cockburn. 2013. User-defined Gestures for Augmented Reality. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 955--960. Google ScholarGoogle ScholarDigital LibraryDigital Library
  74. Isabel Benavente Rodriguez and Nicolai Marquardt. 2017. Gesture Elicitation Study on How to Opt-in & Opt-out from Interactions with Public Displays. In Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces (ISS '17). ACM, New York, NY, USA, 32--41.Google ScholarGoogle ScholarDigital LibraryDigital Library
  75. Dean Rubine. 1991. Specifying gestures by example. In Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1991, Providence, RI, USA, April 27--30, 1991, James J. Thomas (Ed.). ACM, 329--337. Google ScholarGoogle ScholarDigital LibraryDigital Library
  76. Jaime Ruiz, Yang Li, and Edward Lank. 2011. User-defined Motion Gestures for Mobile Interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 197--206. Google ScholarGoogle ScholarDigital LibraryDigital Library
  77. Jaime Ruiz and Daniel Vogel. 2015. Soft-Constraints to Reduce Legacy and Performance Bias to Elicit Whole-body Gestures with Low Arm Fatigue. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 3347--3350. Google ScholarGoogle ScholarDigital LibraryDigital Library
  78. Vít Rusnák, Caroline Appert, Olivier Chapuis, and Emmanuel Pietriga. 2018. Designing Coherent Gesture Sets for Multi-scale Navigation on Tabletops. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Article 142, 12 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  79. Nick Russell, Wil M. P. van der Aalst, and Arthur H. M. ter Hofstede. 2016. Workflow Patterns: The Definitive Guide. MIT Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  80. Ovidiu Andrei Schipor, Radu-Daniel Vatavu, and Jean Vanderdonckt. 2019. Euphoria: A Scalable, event-driven architecture for designing interactions across heterogeneous devices in smart environments. Information & Software Technology 109 (2019), 43--59.Google ScholarGoogle ScholarDigital LibraryDigital Library
  81. Teddy Seyed, Chris Burns, Mario Costa Sousa, Frank Maurer, and Anthony Tang. 2012. Eliciting Usable Gestures for Multi-display Environments. In Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces (ITS '12). ACM, New York, NY, USA, 41--50.Google ScholarGoogle ScholarDigital LibraryDigital Library
  82. Beat Signer, U. Kurmann, and Moira Norrie. 2007. iGesture: A General Gesture Recognition Framework. In Ninth International Conference on Document Analysis and Recognition (ICDAR 2007), Vol. 2. 954--958. Google ScholarGoogle ScholarDigital LibraryDigital Library
  83. Tiffanie R. Smith and Juan E. Gilbert. 2018. Dancing to Design: A Gesture Elicitation Study. In Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC '18). ACM, New York, NY, USA, 638--643.Google ScholarGoogle Scholar
  84. Lucio Davide Spano, Antonio Cisternino, Fabio Paternò, and Gianni Fenu. 2013. GestIT: A Declarative and Compositional Framework for Multiplatform Gesture Definition. In Proceedings of the 5th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS '13). ACM, New York, NY, USA, 187--196.Google ScholarGoogle ScholarDigital LibraryDigital Library
  85. Maximilian Speicher and Michael Nebeling. 2018. GestureWiz: A Human-Powered Gesture Design Environment for User Interface Prototypes. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Article 107, 11 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  86. Kashmiri Stec and Lars Bo Larsen. 2018. Gestures for Controlling a Moveable TV. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (TVX '18). ACM, New York, NY, USA, 5--14. Google ScholarGoogle ScholarDigital LibraryDigital Library
  87. Jeff K. T. Tang and Takeo Igarashi. 2013. CUBOD: a customized body gesture design tool for end users. In BCSHCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, Brunel University, London, UK, 9--13 September 2013, Steve Love, Kate S. Hone, and Tom McEwan (Eds.). British Computer Society, 5. http: //dl.acm.org/citation.cfm?id=2578056 Google ScholarGoogle ScholarDigital LibraryDigital Library
  88. Theophanis Tsandilas. 2018. Fallacies of Agreement: A Critical Review of Consensus Assessment Methods for Gesture Elicitation. ACM Trans. Comput.-Hum. Interact. 25, 3, Article 18 (June 2018), 49 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  89. Jean Vanderdonckt, Paolo Roselli, and Jorge Luis Pérez-Medina. 2018. !FTL, an Articulation-Invariant Stroke Gesture Recognizer with Controllable Position, Scale, and Rotation Invariances. In Proceedings of the 2018 on International Conference on Multimodal Interaction (ICMI '18). ACM, New York, NY, USA, 125--134. Google ScholarGoogle ScholarDigital LibraryDigital Library
  90. Radu-Daniel Vatavu. 2017. Characterizing gesture knowledge transfer across multiple contexts of use. J. Multimodal User Interfaces 11, 4 (2017), 301--314.Google ScholarGoogle ScholarCross RefCross Ref
  91. Radu-Daniel Vatavu, Lisa Anthony, and Jacob O. Wobbrock. 2012. Gestures as point clouds: a $P recognizer for user interface prototypes. In International Conference on Multimodal Interaction, ICMI '12, Santa Monica, CA, USA, October 22--26, 2012, Louis-Philippe Morency, Dan Bohus, Hamid K. Aghajan, Justine Cassell, Anton Nijholt, and Julien Epps (Eds.). ACM, 273--280. Google ScholarGoogle ScholarDigital LibraryDigital Library
  92. Radu-Daniel Vatavu, Lisa Anthony, and Jacob Wobbrock. 2018. $Q: A Super-Quick, Articulation-Invariant Stroke- Gesture Recognizer for Low-Resource Devices. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '18). ACM, New York, NY, USA, 623--635.Google ScholarGoogle ScholarDigital LibraryDigital Library
  93. Radu-Daniel Vatavu and Jacob O. Wobbrock. 2015. Formalizing Agreement Analysis for Elicitation Studies: New Measures, Significance Test, and Toolkit. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 1325--1334. Google ScholarGoogle ScholarDigital LibraryDigital Library
  94. Radu-Daniel Vatavu and Jacob O. Wobbrock. 2016. Between-Subjects Elicitation Studies: Formalization and Tool Support. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 3390--3402. Google ScholarGoogle ScholarDigital LibraryDigital Library
  95. Radu-Daniel Vatavu and Ionut-Alexandru Zaiti. 2014. Leap Gestures for TV: Insights from an Elicitation Study. In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (TVX '14). ACM, New York, NY, USA, 131--138. Google ScholarGoogle ScholarDigital LibraryDigital Library
  96. Julie R. Williamson, Stephen Brewster, and Rama Vennelakanti. 2013. Mo!Games: Evaluating Mobile Gestures in the Wild. In Proceedings of the 15th ACM on International Conference on Multimodal Interaction (ICMI '13). ACM, New York, NY, USA, 173--180. Google ScholarGoogle ScholarDigital LibraryDigital Library
  97. Jacob O. Wobbrock, Htet Htet Aung, Brandon Rothrock, and Brad A. Myers. 2005. Maximizing the Guessability of Symbolic Input. In CHI '05 Extended Abstracts on Human Factors in Computing Systems (CHI EA '05). ACM, New York, NY, USA, 1869--1872.Google ScholarGoogle ScholarDigital LibraryDigital Library
  98. Jacob O. Wobbrock, Meredith Ringel Morris, and Andrew D. Wilson. 2009. User-defined Gestures for Surface Computing. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, New York, NY, USA, 1083--1092. Google ScholarGoogle ScholarDigital LibraryDigital Library
  99. Jacob O. Wobbrock, Andrew D. Wilson, and Yang Li. 2007. Gestures Without Libraries, Toolkits or Training: A $1 Recognizer for User Interface Prototypes. In Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology (UIST '07). ACM, New York, NY, USA, 159--168. Google ScholarGoogle ScholarDigital LibraryDigital Library
  100. Dianna Yim, Garance Nicole Loison, Fatemeh Hendijani Fard, Edwin Chan, Alec McAllister, and Frank Maurer. 2016. Gesture-driven Interactions on a Virtual Hologram in Mixed Reality. In Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces, ISS Companion '16, Niagara Falls, Ontario, Canada, November 6--9, 2016, Mark Hancock, Nicolai Marquardt, Johannes Schöning, and Melanie Tory (Eds.). ACM, 55--61. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Gelicit: A Cloud Platform for Distributed Gesture Elicitation Studies

                    Recommendations

                    Comments

                    Login options

                    Check if you have access through your login credentials or your institution to get full access on this article.

                    Sign in

                    Full Access

                    • Published in

                      cover image Proceedings of the ACM on Human-Computer Interaction
                      Proceedings of the ACM on Human-Computer Interaction  Volume 3, Issue EICS
                      June 2019
                      553 pages
                      EISSN:2573-0142
                      DOI:10.1145/3340630
                      Issue’s Table of Contents

                      Copyright © 2019 ACM

                      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

                      Publisher

                      Association for Computing Machinery

                      New York, NY, United States

                      Publication History

                      • Published: 13 June 2019
                      Published in pacmhci Volume 3, Issue EICS

                      Permissions

                      Request permissions about this article.

                      Request Permissions

                      Check for updates

                      Qualifiers

                      • research-article

                    PDF Format

                    View or Download as a PDF file.

                    PDF

                    eReader

                    View online with eReader.

                    eReader