ABSTRACT
In this paper, we discuss the possibility of a holistic approach in the design of new media for interpersonal communication. The key argument is that if we base our design on daily practice, this may inhibit truly innovative ideas from taking form, and, on the contrary, if we design using pure intuition and visions, the design is likely to fail due to a lack of connection to daily practice. Scenario-based design was hence used to makes us envision new media while field observations such as ethnographic studies, become a tool to retain the ties with everyday life. This duality can also be implemented, as we will describe, in a design that makes a bi-language/bi-levelled understanding of a product possible.
- 1.Brave S. & Dahley A., inTouch: A Medium for Haptic Interpersonal Communication, In Proceedings of CHI '97, ACM Press, 1997.]] Google ScholarDigital Library
- 2.O'Brien J. & Rodden T., Interactive systems in domestic environments, in: DIS '97. Proc. of Designing interactive systems: processes, practices, methods, and techniques, ACM Press, 1997.]] Google ScholarDigital Library
- 3.Carroll J. (ed.), Using Scenario-Based Design Envisioning Work and Technology in System Developement, Wiley, NY NY, 1995.]] Google ScholarDigital Library
- 4.Colomina B., Privacy and Publicity, Modern Architecture as Mass Media, MIT Press, 1994.]]Google Scholar
- 5.Dunne A. & Raby F., Fields and Thresholds, Doors of perception-2, see wwav.mediamatic.nl/doors/Doors2/DunRab, 1997.]]Google Scholar
- 6.Ehn P., Scandinavian DESIGN: On Partcipation and Skill, in Participatory Design, Schuler and Namoika (ed), Lawrenec Erlbaum, 1993.]]Google Scholar
- 7.Ekman P., An Argument for Basic Emotions, Cognition and Emotion, 6 (3/4)pp. 169-200, 1992.]]Google Scholar
- 8.Gaver B. & Martin H., Alternatives: Exploring Information Appliances Through Conceptual Design Proposals, In Proc. of CHI 2000, Den Haag, ACM Press, 2000.]] Google ScholarDigital Library
- 9.Gaelick L., et al., Emotional Communication in Close Relationships, Journal of Personality and Social Psychology, Vol. 49, pp. 1246-1265,1985.]]Google ScholarCross Ref
- 10.Greenbuam J. & Kyng M. (ed), Design at Work, Erlbaum, 1991.]]Google Scholar
- 11.Harasim, L. (ed.), Global Networks: Computers and International Communication, MIT Press, 1993.]] Google ScholarDigital Library
- 12.Heijden K., Scenarios The Art of Strategic Conversation, Chichester, John Wiley & Sons, 1996.]]Google Scholar
- 13.Hollan J. & Stornetta S., BEYOND BEING THERE, in proc of CHI92, ACM Press, 1992.]] Google ScholarDigital Library
- 14.Hughes, J. et al. Filtering from Ethnography to Design. In Proc. of CSCW'92, Toronto, Canada, ACM Press, 1992.]] Google ScholarDigital Library
- 15.Hughes J. et al., Designing with ethnography: a presentation framework for design, In Proc. of Designing Interactive Systems, ACM Press, 1997.]] Google ScholarDigital Library
- 16.Ishii, H., and Ullmer, B. Tangible Bits: Towards Seamless Interfaces Between People, Bits and Atoms. In Proc. of CHI '97, ACM Press, 1997.]] Google ScholarDigital Library
- 17.Junestrand S. & Tollmar K., The Dwelling as a Place for Work, in Cooperative Buildings- Integrating Information, Organization, and Architecture. Proc. of CoBuild 98, Streitz, N., Konomi, S., Burkhardt, H.-J. (Eds.), Springer: Heidelberg, 1998.]] Google ScholarDigital Library
- 18.Kyng M., Design for Cooperation: Cooperating in Design, CACM, 34(12), pp. 65-73, 1991.]] Google ScholarDigital Library
- 19.Lakoff & Johnson Metaphors we live by, Basic Books, N.Y. N.Y., 1983]]Google Scholar
- 20.Philips, Vision of the Future, V+K Publisher, Holland, 1997. Also at http://www.philips.nl/design/vof]]Google Scholar
- 21.Picard R., Affective Computing, MIT Press, 1997.]] Google ScholarDigital Library
- 22.Preece et. al., Human Computer Interaction, Addison-Wesley, 1994.]] Google ScholarDigital Library
- 23.Netherlands Design Institute, Presence: New Media for Older People, I3Net, www.I3Net.org or www.presenceweb.org, 1999.]]Google Scholar
- 24.Strong, R., & Gaver, B. Feather, Scent and Shaker: Supporting Simple Intimacy. Proceedings of CSCW '96, ACM Press, 1996.]]Google Scholar
- 25.Sproull L. & Kiesler S., CONNECTIONS - New Ways of Working in the Networked Organization, MIT Press, 1991.]] Google ScholarDigital Library
- 26.Turkles S., Life on the Screen, Simon and Schuster, 1995.]]Google Scholar
- 27.Verplank, B, Fulton, J., Black, A. and Moggridge, B., Observation and Invention: The Use of Scenarios in Interactive Design. Tutorial notes from 1NTERCHI 93 (Amsterdam, The Netherlands), ACM Press, 1993.]]Google Scholar
- 28.Winograd T., Bringing Design into Software, Addison- Wesley, 1995.]]Google Scholar
Index Terms
- Virtually living together
Recommendations
Understanding remote presence
NordiCHI '02: Proceedings of the second Nordic conference on Human-computer interactionIn this paper, we discuss a study of new media for interpersonal communication. The paper motivates, designs and presents a small evaluation of a technology that is intended to support intimacy at a distance. It first presents an ethnographic study ...
The drift table: designing for ludic engagement
CHI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing SystemsThe Drift Table is an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for the home could support ludic ...
The relationship between industrial design and interaction design in product development activities
CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing SystemsThis paper describes the relationship between industrial design and interaction design in product development activities based on a case study. The case study is grounded on a specific product's design and development activity. This study shows that the ...
Comments