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Ray tracing complex models containing surface tessellations

Published:01 August 1987Publication History
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Abstract

An approach to ray tracing complex models containing mathematically defined surfaces is presented. Parametric and implicit surfaces, and boolean combinations of these, are first tessellated into triangles. The resulting triangles from many such surfaces are organized in a hierachy of lists and 3D grids, allowing efficient calculation of ray/model intersections.The technique has been used to ray trace models containing billions of traiangles and surfaces never before ray traced. The organizing scheme developed is also independently useful for efficiently ray tracing any complex model, whether or not it contains surface tessellations.

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      • Published in

        cover image ACM SIGGRAPH Computer Graphics
        ACM SIGGRAPH Computer Graphics  Volume 21, Issue 4
        July 1987
        299 pages
        ISSN:0097-8930
        DOI:10.1145/37402
        Issue’s Table of Contents
        • cover image ACM Conferences
          SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques
          August 1987
          352 pages
          ISBN:0897912276
          DOI:10.1145/37401

        Copyright © 1987 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 August 1987

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