ABSTRACT
In this paper, we first describe a formative empirical study to inform the design of CSCW tools to support idea finding in co-located groups. Groups of students worked on creative problems with mapping and whiteboard tools in different work modes. Concluding from the results of the study, requirements are derived. A suite of tools that are informed by these requirements is presented along with typical scenarios of their usage. The suite consists of three software components covering a Mind-Mapping system (BeachMap), a novel interaction technique for successive bottom-up structuring of ideas (MagNets), and a PDA tool for asynchronous idea generation "on the road" (PalmBeach).
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Index Terms
- Developing CSCW tools for idea finding -: empirical results and implications for design
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