skip to main content
10.1145/800193.569955acmconferencesArticle/Chapter ViewAbstractPublication Pagesacm-national-conferenceConference Proceedingsconference-collections
Article
Free Access
Seminal Paper

Computer generated animation of faces

Published:01 August 1972Publication History

ABSTRACT

This paper describes the representation, animation and data collection techniques that have been used to produce "realistic" computer generated half-tone animated sequences of a human face changing expression. It was determined that approximating the surface of a face with a polygonal skin containing approximately 250 polygons defined by about 400 vertices is sufficient to achieve a realistic face. Animation was accomplished using a cosine interpolation scheme to fill in the intermediate frames between expressions. This approach is good enough to produce realistic facial motion. The three-dimensional data used to describe the expressions of the face was obtained photogrammetrically using pairs of photographs.

References

  1. Coons, S. A., "Surfaces for Computer Aided Design of Space Forms", M.I.T., Cambridge, Mass., Project MAC Report MAC-TR-41, June 1967. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Mahl, R., "Visible Surface Algorithm for Quadric Patches", Computer Science, University of Utah, Technical Report UTEC-CSc-70-111, December 1970.Google ScholarGoogle Scholar
  3. Weiss, R. A., "Be Vision, A Package of IBM 7090 Fortran Programs to Draw Orthographic Views of Combinations of Plane and Quadric Surfaces", JACM, vol. 13, April 1966, pp. 194-204. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Gouraud, H., "Computer Display of Curved Surfaces", Computer Science, University of Utah, Technical Report UTEC-CSc-71-113, June 1971.Google ScholarGoogle Scholar
  5. Wylie, C., Romney, G., Evans, D., and Erdahl, A., "Half-tone Perspective Drawing by Computer", Proc FJCC, vol. 31, pp. 49-58, 1967.Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Appel, A., "The Notion of Quantitative Invisibility and the Machine Rendering of Solids", Proc ACM, vol. 14, pp. 387-393, 1967. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Kelley, K. C., "A Computer Program for the Generation of Half-Tone Images with Shadows", Coordinated Science Laboratory, University of Illinois, Report R-444, November 1969.Google ScholarGoogle Scholar
  8. Romeny, G. W., "Computer Assisted Assembly and Rendering of Solids", Rome Air Development Center, Griffiss Air Force Base, New York, Technical Report RADC-TR-69-365, September 1969.Google ScholarGoogle Scholar
  9. Rougelot, R. S. and Shoemaker, R., "G. E. Real Time Display", General Electric Co., Syracuse N. Y., NASA Report NAS 9-3916.Google ScholarGoogle Scholar
  10. Warnock, J. E., "A Hidden Surface Algorithm for Computer Generated Halftone Pictures", Computer Science, University of Utah, Technical Report 4-15, June 1969.Google ScholarGoogle Scholar
  11. Watkins, G. S., "A Real-Time Visible Surface Algorithm", Computer Science, University of Utah, Technical Report UTECH-CSc-70-101, June 1970.Google ScholarGoogle Scholar
  12. Coons, S. A., "Transformations and Matrices", Notes for the 1967 Summer School on Computer Graphics for Designers, University of Michigan, June 5-16, 1967.Google ScholarGoogle Scholar
  13. Ahuja, D. V. and Coons, S. A., "Geometry for Construction and Display", IBM Systems Journal, vol. 7, pp. 188-205, 1968.Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Swinehart, D. and Sproull B., "SAIL", Stanford Artificial Intelligence Project Operating Note No. 57.1, April 1970.Google ScholarGoogle Scholar

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader