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Combining moving bodies with digital elements: design space between players and screens

Published:30 September 2013Publication History

ABSTRACT

In playground games, an important part of engagement occurs in the physical space where people focus on each other's movements. In contrast, digital games often focus on engagement via a screen. By combining digital elements with playground ideas we identify new design opportunities where players are given freedom to play face-to-face. During a Game Jam workshop, we explore this design space by looking at innovative ways that digital technology can respond to movement. We find by removing the disparity between player movement and its digital representation, players can concentrate on each other and enjoy closer interaction. Through the exploration of digital elements and playground ideas, we suggest designers of movement-based games should consider the design space between the player and the screen using interactive technology to create engaging social digital play experiences.

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        cover image ACM Other conferences
        IE '13: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
        September 2013
        243 pages
        ISBN:9781450322546
        DOI:10.1145/2513002

        Copyright © 2013 ACM

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        New York, NY, United States

        Publication History

        • Published: 30 September 2013

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        IE '13 Paper Acceptance Rate20of51submissions,39%Overall Acceptance Rate64of148submissions,43%

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