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SIGGRAPH '89: Proceedings of the 16th annual conference on Computer graphics and interactive techniques
ACM1989 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SIGGRAPH89: 16th Annual ACM Conf on Computer Graphics and Interactive Techniques
ISBN:
978-0-89791-312-6
Published:
01 July 1989
Sponsors:
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Bibliometrics
Abstract

No abstract available.

Article
Free
Simulation of object and human skin formations in a grasping task

This paper addresses the problem of simulating deformations between objects and the hand of a synthetic character during a grasping process. A numerical method based on finite element theory allows us to take into account the active forces of the ...

Article
Free
Combinatorial analysis of ramified patterns and computer imagery of trees

Herein is presented a new procedural method for generating images of trees. Many other algorithms have already been proposed in the last few years focusing on particle systems, fractals, graftals and L-systems or realistic botanical models. Usually the ...

Article
Free
The synthesis and rendering of eroded fractal terrains

In standard fractal terrain models based on fractional Brownian motion the statistical character of the surface is, by design, the same everywhere. A new approach to the synthesis of fractal terrain height fields is presented which, in contrast to ...

Article
Free
From splines to fractals

Deterministic splines and stochastic fractals are complementary techniques for generating free-form shapes. Splines are easily constrained and well suited to modeling smooth, man-made objects. Fractals, while difficult to constrain, are suitable for ...

Article
Free
Hardware acceleration for Window systems

Graphics pipelines are quickly evolving to support multitasking workstations. The driving force behind this evolution is the window system, which must provide high performance graphics within multiple windows, while maintaining interactivity. The ...

Article
Free
The pixel machine: a parallel image computer

We describe the system architecture and the programming environment of the Pixel Machine - a parallel image computer with a distributed frame buffer.The architecture of the computer is based on an array of asynchronous MIMD nodes with parallel access to ...

Article
Open Access
Seminal Paper
Seminal Paper
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories

This paper introduces the architecture and initial algorithms for Pixel-Planes 5, a heterogeneous multi-computer designed both for high-speed polygon and sphere rendering (1M Phong-shaded triangles/second) and for supporting algorithm and application ...

Article
Free
Illumination networks: fast realistic rendering with general reflectance functions

We present a technique for modeling global illumination which allows a wide variety of reflectance functions. Scene coherence is exploited in a preprocessing step in which the geometry is analyzed using iterative techniques. Memory is traded for speed, ...

Article
Free
Near real-time shadow generation using BSP trees

This paper describes an object-space shadow generation algorithm for static polygonal environments illuminated by movable point light sources. The algorithm can be easily implemented on any graphics system that provides fast polygon scan-conversion and ...

Article
Free
Real-time rendering of trimmed surfaces

Rational tensor product surfaces, (Bézier, NURBS, Hermite, polynomial, etc.) are rendered in real-time by uniform faceting. The described methods are modular and can be balanced for optimal implementation on different hardware platforms. ...

Article
Free
Accurate color reproduction for computer graphics applications

A method is presented for accurate color reproduction among a wide variety of display devices. The method is very general, in that it may be applied to virtually any color display device. Its generality has been demonstrated by application to color ...

Article
Free
Metamouse: specifying graphical procedures by example

Metamouse is a device enabling the user of a drawing program to specify graphical procedures by supplying example execution traces. The user manipulates objects directly on the screen, creating graphical tools where necessary to help make constraints ...

Article
Free
A two-view approach to constructing user interfaces

This paper describes a system for constructing graphical user interfaces following a two-view paradigm: one view contains a textual representation of the interface in a special-purpose, "little" language, and the other view contains a direct ...

Article
Free
Scan line display of algebraic surfaces

A robust algorithm is presented for scan line display of algebraic surfaces of arbitrary degree and topology. The algorithm correctly displays singularities of any complexity, even those missed by ray tracing or polygonization, and (for surfaces of ...

Article
Free
Rendering cubic curves and surfaces with integer adaptive forward differencing

For most compute environments, adaptive forward differencing is much more efficient when performed using integer arithmetic than when using floating point. Previously low precision integer methods suffered from serious precision problems due to the ...

Article
Free
Curve-to-curve associations in spline-based inbetweening and sweeping

We are concerned in this paper with associations between spline curves that will hold at all inbetween positions when the control points of these curves are used as key points for animation or sweeping. It is established that any association between two ...

Article
Free
Voxel space automata: modeling with stochastic growth processes in voxel space

A novel stochastic modeling technique is described which operates on a voxel data base in which objects are represented as collections of voxel records. Models are "grown" from predefined geometric elements according to rules based on simple ...

Article
Free
An efficient 3-D visualization technique for finite element models and other coarse volumes

We have developed a technique that extends existing 3-D result visualization methods for use with discretized volumes such as finite element models, where result values are only available at coarsely spaced points throughout the volume. It represents ...

Article
Free
Computer graphics visualization for acoustic simulation

Computer simulations can be used to generate the spatial and temporal data describing the acoustical behavior of performance halls, but typically the analytical results are difficult to assimilate and compare. By using computer graphics to display the ...

Article
Free
Three dimensional Terrain modeling and display for environmental assessment

A technique for compositing computer generated images of buildings and background images created from aerial photographs is described. The aerial photo data are mapped onto a terrain model based on cartographic data. The technique can be used to pre-...

Article
Free
Good vibrations: modal dynamics for graphics and animation
Article
Free
Analytical methods for dynamic simulation of non-penetrating rigid bodies

A method for analytically calculating the forces between systems of rigid bodies in resting (non-colliding) contact is presented. The systems of bodies may either be in motion or static equilibrium and adjacent bodies may touch at multiple points. The ...

Article
Free
Goal-directed, dynamic animation of human walking

This paper presents a hybrid approach to the animation of human locomotion which combines goal-directed and dynamic motion control. Knowledge about a locomotion cycle is incorporated into a hierarchical control process. The desired locomotion is ...

Article
Free
Layered construction for deformable animated characters

A methodology is proposed for creating and animating computer generated characters which combines recent research advances in robotics, physically based modeling and geometric modeling. The control points of geometric modeling deformations are ...

Article
Free
Hypertexture

We model phenomena intermediate between shape and texture by using space-filling applicative functions to modulate density. The model is essentially an extension of procedural solid texture synthesis, but evaluated throughout a volumetric region instead ...

Article
Free
Algorithms for solid noise synthesis

A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, and the animation of natural phenomena.Existing solid noise synthesis ...

Article
Free
Rendering fur with three dimensional textures

We present a method for rendering scenes with fine detail via an object called a texel, a rendering primitive inspired by volume densities mixed with anisotropic lighting models. This technique solves a long outstanding problem in image synthesis: the ...

Article
Free
Antialiased ray tracing by adaptive progressive refinement

We describe an antialiasing system for ray tracing based on adaptive progressive refinement. The goals of the system are to produce high quality antialiased images at a modest average sample rate, and to refine the image progressively so that the image ...

Article
Free
Ray tracing deterministic 3-D fractals

As shown in 1982, Julia sets of quadratic functions as well as many other deterministic fractals exist in spaces of higher dimensionality than the complex plane. Originally a boundary-tracking algorithm was used to view these structures but required a ...

Article
Free
Guaranteed ray intersections with implicit surfaces

In this paper, we present a robust and mathematically sound ray-intersection algorithm for implicit surfaces. The algorithm is guaranteed to numerically find the nearest intersection of the surface with a ray, and is guaranteed not to miss fine features ...

Contributors
  • Pacific Northwest National Laboratory

Recommendations

Acceptance Rates

SIGGRAPH '89 Paper Acceptance Rate38of190submissions,20%Overall Acceptance Rate1,822of8,601submissions,21%
YearSubmittedAcceptedRate
SIGGRAPH '114328219%
SIGGRAPH '1039010326%
SIGGRAPH '094397818%
SIGGRAPH '085189017%
SIGGRAPH '0745510824%
SIGGRAPH '064748618%
SIGGRAPH '054619821%
SIGGRAPH '044788317%
SIGGRAPH '034248119%
SIGGRAPH '023586719%
SIGGRAPH '013006522%
SIGGRAPH '003045919%
SIGGRAPH '993205216%
SIGGRAPH '983034515%
SIGGRAPH '972654818%
SIGGRAPH '962475221%
SIGGRAPH '952575622%
SIGGRAPH '942425724%
SIGGRAPH '932254620%
SIGGRAPH '922134521%
SIGGRAPH '902104320%
SIGGRAPH '891903820%
SIGGRAPH '881613421%
SIGGRAPH '871403324%
SIGGRAPH '851753520%
SIGGRAPH '841184135%
SIGGRAPH '811323829%
SIGGRAPH '801405237%
SIGGRAPH '791104339%
SIGGRAPH '781206453%
Overall8,6011,82221%