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Designing sports: a framework for exertion games

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Published:07 May 2011Publication History

ABSTRACT

Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exertion experiences. This paper introduces the Exertion Framework as a way to think and talk about Exertion Games, both for their formative design and summative analysis. Our Exertion Framework is based on the ways in which we can conceive of the body investing in game-directed exertion, supported by four perspectives on the body (the Responding Body, Moving Body, Sensing Body and Relating Body) and three perspectives on gaming (rules, play and context). The paper illustrates how this framework was derived from prior systems and theory, and presents a case study of how it has been used to inspire novel exertion interactions.

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        cover image ACM Conferences
        CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
        May 2011
        3530 pages
        ISBN:9781450302289
        DOI:10.1145/1978942

        Copyright © 2011 ACM

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        • Published: 7 May 2011

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        CHI '11 Paper Acceptance Rate410of1,532submissions,27%Overall Acceptance Rate6,199of26,314submissions,24%

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