skip to main content
10.1145/1297277.1297296acmotherconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
Article

PageCraft: learning in context a tangible interactive storytelling platform to support early narrative development for young children

Published:06 June 2007Publication History

ABSTRACT

PageCraft is an interactive storytelling platform that supports narrative development for young children. It is designed to provide a transition between physical and digital media. By associating physical objects with text and visuals displayed on a digital screen, the system offers children progressive experiences in storytelling through a rich multi-sensory environment they can share with their parents, caregivers, and friends. A multidisciplinary initiative, PageCraft builds a bridge between theory and practice by combining experience in interactive product design together with research in digital narrative to focus on context of use. The system design considers the context of children's experience of narrative as they grow and develop -- they learn on the go and they learn from those around them. Historically it has been convenient to pack up books and building blocks for a summer vacation or a day trip to visit grandparents. Most technically oriented products do not meet these criteria. This project presents the prototype framework for a system that aims to address the demands of such daily routines.

References

  1. Alborzi, H., et al. Designing StoryRooms: Interactive Storytelling Spaces for Children. in DIS '00. 2000. Brooklyn, New York: ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Alvarez, M.a.V.J.R., Schema Activation, Construction, and Application. Eric Digests, 1989. ED312611.Google ScholarGoogle Scholar
  3. Ananny, M. & J. Cassell, TellTale: A Toy to Encourage Written Literacy Skills Through Oral Storytelling. in Winter Conference on Text, Discourse & Cognition. 2001. Jackson.Google ScholarGoogle Scholar
  4. Bartlett, F. C., Remembering: An Experimental and Social Study. 1932, Cambridge: Cambridge University Press.Google ScholarGoogle Scholar
  5. Benford, S., et al. Designing Storytelling Technologies to Encourage Collaboration Between Young Children. in CHI 2000. 2000. The Hague, Netherlands: ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Boeree, D. C. G., Personality Theories: Jean Piaget. 1997, Shippensburg University: Shippensburg, PA.Google ScholarGoogle Scholar
  7. Bruner, J., Acts of Meaning. 1990, Cambridge. MA: Harvard University Press.Google ScholarGoogle Scholar
  8. Cassell, J., and Ryokai, K, Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling. Personal Technologies, 2001. 5(3): p. 203--224. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Douglas, J.Y.a.A.H., The pleasures of immersion and engagement: schemas, scripts and the fifth business. Digital Creativity, 2001. 12(3): p. 153--166.Google ScholarGoogle Scholar
  10. Djajadiningrat, W., S., Frens, J., and Overbeeke, K., Tangible Products: Redressing the Balance Between Appearance and Action. Personal and Ubiquitous Computing, 2004. 8(5): p. 294--309. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Fails, J. A., Druin, A., Guha, M. L., Chipman, G., Simms, S., Churaman, W. Child's Play: A Comparison of Desktop and Physical Interactive Environments. in IDC 2005. 2005. Boulder, Colorado: ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Fitzmaurice, G. W., Ishii, H., and Buxton, W. Bricks: Laying the Foundations for Graspable User Interfaces. in CHI 1995. 1995: ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Fontijn, W., and Mendels, P. StoryToy the Interactive Storytelling Toy. in 3rd International Conference on Pervasive Computing. 2005. Munich.Google ScholarGoogle Scholar
  14. Forlizzi, J., and Ford, S. The Building Blocks of Experience: An Early Framework for Interaction Designers. in DIS 2000. 2000. Brooklyn, New York: ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Hornecker, E., and Buur, J. Getting a Grip on Tangible Interaction: A Framework on Physical Space and Social Interaction. in CHI 2006. 2006. Montreal: ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Ishii, H., and Ullmer, B. Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. in CHI 1997. 1997: ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Kidd, K., Psychoanalysis and Children's Literature: The Case for Complementarity. The Lion and the Unicorn, 2004. 28(1): p. 109--130.Google ScholarGoogle Scholar
  18. Madej, K., Young Children and the Dynamic of Emerging Narrative Process. 2006, School of Interactive Arts and Technology, Simon Fraser University: Surrey.Google ScholarGoogle Scholar
  19. Raffle, H., Parkes, A., Ishii, H. Beyond Record and Play, Backpacks: Tangible Modulators for Kinetic Behavior. in CHI 2006. 2006. Montreal: ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Schank, R. C., Tell Me a Story: Narrative and Intelligence. 1990, Evanston, IL: Northwestern University Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Spencer, M.a.L.B., Microcomputers in Early Childhood Education, in Current Topics in Early Childhood Education. 1983, Ablex Publishing Corporation: Norwood, NJ.Google ScholarGoogle Scholar
  22. Stanton, D., et al. Classroom Collaboration in the Design of Tangible Interfaces for Storytelling. in CHI 2001. 2001: ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Vygotsky, L. S., Thought and Language. 1962, Cambridge, MA: MIT Press.Google ScholarGoogle Scholar
  24. Winnicott, D. W., Playing and Reality. 1971, London: Tavistock Publications.Google ScholarGoogle Scholar

Index Terms

  1. PageCraft: learning in context a tangible interactive storytelling platform to support early narrative development for young children

              Recommendations

              Comments

              Login options

              Check if you have access through your login credentials or your institution to get full access on this article.

              Sign in
              • Published in

                cover image ACM Other conferences
                IDC '07: Proceedings of the 6th international conference on Interaction design and children
                June 2007
                222 pages
                ISBN:9781595937476
                DOI:10.1145/1297277

                Copyright © 2007 ACM

                Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 6 June 2007

                Permissions

                Request permissions about this article.

                Request Permissions

                Check for updates

                Qualifiers

                • Article

                Acceptance Rates

                Overall Acceptance Rate172of578submissions,30%

              PDF Format

              View or Download as a PDF file.

              PDF

              eReader

              View online with eReader.

              eReader