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Learning by doing and learning through play: an exploration of interactivity in virtual environments for children

Published:01 January 2004Publication History
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Abstract

The development of interactive, participatory, multisensory environments that combine the physical with the virtual comes as a natural continuation to the computer game industrys constant race for more exciting user experiences. Specialized theme parks and various other leisure and entertainment centers worldwide are embracing the interactive promise that games have made users expect. This is not a trend limited to the entertainment domain; non-formal learning environments for children are also following this path, backed up by a theoretical notion of play as a core activity in a childs development. In this article we explore a central thread in learning, play, as well as an essential characteristic of virtual reality environments: interactivity. A critical review of examples of immersive virtual reality worlds created for children, with particular attention given to the role and nature of interactivity, is attempted. Interactivity is examined in relation to learning, play, narrative, and to characteristics inherent in virtual reality, such as immersion, presence, and the creation of illusion.

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            cover image Computers in Entertainment
            Computers in Entertainment   Volume 2, Issue 1
            Theoretical and Practical Computer Applications in Entertainment
            January 2004
            182 pages
            EISSN:1544-3574
            DOI:10.1145/973801
            Issue’s Table of Contents

            Copyright © 2004 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 1 January 2004

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