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2015 | OriginalPaper | Buchkapitel

2. E-Commerce: Mechanisms, Platforms, and Tools

verfasst von : Efraim Turban, David King, Jae Kyu Lee, Ting-Peng Liang, Deborrah C. Turban

Erschienen in: Electronic Commerce

Verlag: Springer International Publishing

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Abstract

An e-commerce site talked about a great deal since 2011 is Pinterest.

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Glossar
Augmented reality 
“A live, copy, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics, or GPS data” (see en.wikipedia.org/wiki/Augmented_reality ).
Avatar 
Interactive, animated, computerized characters designed to look like humans and are programmed to exhibit people’s behavior.
Back end 
Where activities that are related to order aggregation and fulfillment, inventory management, purchasing from suppliers, accounting and finance, insurance, payment processing, packaging, and delivery.
Bartering 
The exchange of goods and services.
Bartering exchange 
A marketplace where an intermediary arranges barter transactions.
Business-oriented social network 
A social network whose primary objective is to facilitate business.
Buy-side e-marketplace 
Where a company purchases from many potential suppliers; this type of purchasing is considered to be many-to-one, and it is a B2B activity.
Crowdsourcing 
Utilizing crowds to collectively execute tasks such as solving problems, innovating, or getting large projects done by dividing the work among many people.
Desktop search 
The search of a user’s own computer files. The search is done by looking through all the information that is available on the user’s PC.
Digital products 
Goods that can be transformed to digital format.
Disintermediation 
Elimination of intermediaries between sellers and buyers because they offer only services that can be fully automated.
Double auction 
An auction in which multiple buyers and their bidding prices are matched with multiple sellers and their asking prices, considering the quantities on both sides.
Dynamic pricing 
Prices that are not fixed but that are allowed to fluctuate, and are determined by supply and demand.
E-bartering (electronic bartering) 
Bartering conducted online, usually in a bartering exchange.
E-distributor 
An entity that basically aggregates product information from many manufacturers, sometimes thousands of them, in the e-distributor’s catalog.
E-mall (online mall) 
An online shopping center where many online stores present their catalogs.
E-marketplace 
An electronic space where sellers and buyers meet and conduct different types of transactions.
Electronic auction (e-auction) 
An auction conducted online.
Electronic catalog (e-catalog) 
The presentation of product information in electronic form; the backbone of most e-selling sites.
Electronic shopping cart 
Software that allows customers to accumulate items they wish to buy before they arrange payment and check out.
Enterprise search 
The search for information within the files and databases of an organization.
Forward auction 
An auction where a seller entertains bids from multiple buyers.
Front end 
The place where customers interact with a marketspace. The major components of the front end can include the seller’s portal, electronic catalogs, a shopping cart, a search engine, an auction engine, a payment gateway and all other activities related to placing orders.
Intermediary 
A third party that operates between sellers and buyers.
Mobile portal 
A portal accessible via a mobile device.
Mobile social networking 
Social networking where members converse and connect with one another using any mobile device.
Name-your-own-price model 
Auction model in which a would-be buyer specifies the price (and other terms) he or she is willing to pay to any willing and able seller. It is a C2B model that was pioneered by Priceline.com.
Penny auction 
A new type of forward auction in which participants must pay a small nonrefundable fee each time they place a bid (usually in small increments above the previous bid). When time expires, the last participant to have placed a bid wins the item and also pays the final bid price.
Reverse auction (bidding or tendering system) 
Auction in which the buyer places an item for bid (tender) on a request for quote (RFQ) system, potential suppliers bid on the job, with the price reducing sequentially, and the lowest bid wins; primarily a B2B or G2B mechanism.
Search engine 
A computer program that can access databases of Internet resources, search for specific information or keywords, and report the results.
Sell-side e-marketplace 
A place where a company sells either standard or customized products to individuals (B2C) or to businesses (B2B); this type of selling is considered to be one-to-many.
Semantic Web 
A group of methods that focuses on machines (in contrast with Web 2.0 that focuses on people), trying to enable machines to understand the semantics (i.e., the meaning) of information using natural language understanding tools.
Virtual community 
A community where the interaction takes place over a computer network, mainly the Internet.
Virtual world 
A site for online communities in a computer-generated setting where users socialize and work with one another through the use of avatars. The creation of objects, jobs, homes, and businesses in the 3D environment is the foundation of these worlds and is fun and satisfying.
Voice portal 
A portal with audio interfaces that can be accessed by telephone or cell phone.
Web 3.0 
A term used to describe the future of the World Wide Web. It is projected to deliver a new generation of business applications that will see business and social computing converge.
Web 4.0 
The Web generation after Web 3.0. It is still an unknown entity. However, it is envisioned as being based on islands of intelligence and as being ubiquitous.
Web (information) portal 
A single point of access, through a Web browser, to critical business information located inside and outside organizations.
Webstore (storefront) 
A single company’s (or individual seller’s) website where products or services are sold.
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Metadaten
Titel
E-Commerce: Mechanisms, Platforms, and Tools
verfasst von
Efraim Turban
David King
Jae Kyu Lee
Ting-Peng Liang
Deborrah C. Turban
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-10091-3_2

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