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Tangible programming in the classroom: a practical approach

Published:21 April 2006Publication History

ABSTRACT

This paper introduces Quetzal, a tangible programming language for children to use in educational settings. Quetzal features inexpensive, durable parts with no embedded electronics or power supplies. Children create programs in offline settings--on their desks or on the floor--and carry their programs to a scanning station when they are ready to compile. We argue that a language like Quetzal could offer an appealing and practical alternative to conventional languages for introducing programming concepts in the classroom. This paper discusses the motivations for the Quetzal project and describes the design and implementation of the language. We also outline several key questions that are guiding our research with Quetzal.

References

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    • Published in

      cover image ACM Conferences
      CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing Systems
      April 2006
      1914 pages
      ISBN:1595932984
      DOI:10.1145/1125451

      Copyright © 2006 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 April 2006

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