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Tangible programming in the classroom with tern

Published:28 April 2007Publication History

ABSTRACT

This interactivity demonstrates Tern, a tangible programming language for middle school and late elementary school students. Tern consists of a collection of wooden blocks shaped like jigsaw puzzle pieces. Children connect these blocks to form physical computer programs, which may include action commands, loops, branches, and subroutines. With Tern we attempt to provide the ability for teachers to conduct engaging programming activities in their classrooms, even if there are only one or two computers available. In designing Tern, we focused on creating an inexpensive, durable, and practical system for classroom use.

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References

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    • Published in

      cover image ACM Conferences
      CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing Systems
      April 2007
      1286 pages
      ISBN:9781595936424
      DOI:10.1145/1240866

      Copyright © 2007 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 April 2007

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      Acceptance Rates

      CHI EA '07 Paper Acceptance Rate212of582submissions,36%Overall Acceptance Rate6,164of23,696submissions,26%

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