skip to main content
10.1145/1240866.1240934acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Article

Learning shape writing by game playing

Published:28 April 2007Publication History

ABSTRACT

We present a computer game designed to efficiently and playfully teach users shape writing - a new text entry method for pen-based devices.

References

  1. Kohl, R. and Shea, C. H. Pew (1966) revisited: acquisition of hierarchical control as a function of observational practice. Journal of Motor Behavior 24, 3, 247--260, 1992.Google ScholarGoogle ScholarCross RefCross Ref
  2. Kristensson, P. O. and Zhai, S. SHARK2: a large vocabulary shorthand system for pen--based computers. Proc. UIST 2004, 43--52. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Kristensson, P. O. Breaking the laws of action in the user interface. Ext. Abstracts CHI 2005, 1120--1121. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Kurtenbach, G., Sellen, A. and Buxton, W. An empirical evaluation of some articulatory and cognitive aspects of "marking menus". Human--Computer Interaction 8, 1, 1993, 1--23.Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Landauer, T. K. and Bjork, R. A. Optimum rehearsal patterns and name learning. In Practical aspects of memory, 1978, 625--632.Google ScholarGoogle Scholar
  6. MacKenzie, I. S. and Soukoreff, R. W. Text entry for mobile computing: models and methods, theory and practice. Human--Computer Interaction 17, 147--198.Google ScholarGoogle ScholarCross RefCross Ref
  7. Stubbs, K. Kana no senshi (kana warrior): a new interface for learning Japanese characters. Ext. Abstracts CHI 2003, 894--895. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Wobbrock, J. O., Myers, B. A. and Kembel, J. A. EdgeWrite: a stylus--based text entry method designed for high accuracy and stability of motion. Proc. UIST 2003, 61--70. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Zhai, S., Alison, S. and Accot, J. Movement model, hits distribution and learning in virtual keyboarding. Proc. CHI 2002, 17--24. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Zhai, S. and Kristensson, P.O. Shorthand writing on stylus keyboard. Proc. CHI 2003, 97--104. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Learning shape writing by game playing

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing Systems
      April 2007
      1286 pages
      ISBN:9781595936424
      DOI:10.1145/1240866

      Copyright © 2007 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 April 2007

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • Article

      Acceptance Rates

      CHI EA '07 Paper Acceptance Rate212of582submissions,36%Overall Acceptance Rate6,164of23,696submissions,26%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader