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Make it stand: balancing shapes for 3D fabrication

Published:21 July 2013Publication History
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Abstract

Imbalance suggests a feeling of dynamism and movement in static objects. It is therefore not surprising that many 3D models stand in impossibly balanced configurations. As long as the models remain in a computer this is of no consequence: the laws of physics do not apply. However, fabrication through 3D printing breaks the illusion: printed models topple instead of standing as initially intended. We propose to assist users in producing novel, properly balanced designs by interactively deforming an existing model. We formulate balance optimization as an energy minimization, improving stability by modifying the volume of the object, while preserving its surface details. This takes place during interactive editing: the user cooperates with our optimizer towards the end result. We demonstrate our method on a variety of models. With our technique, users can produce fabricated objects that stand in one or more surprising poses without requiring glue or heavy pedestals.

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            cover image ACM Transactions on Graphics
            ACM Transactions on Graphics  Volume 32, Issue 4
            July 2013
            1215 pages
            ISSN:0730-0301
            EISSN:1557-7368
            DOI:10.1145/2461912
            Issue’s Table of Contents

            Copyright © 2013 ACM

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            Publication History

            • Published: 21 July 2013
            Published in tog Volume 32, Issue 4

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