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Patching Physical Objects

Published:05 November 2015Publication History

ABSTRACT

Personal fabrication is currently a one-way process: Once an object has been fabricated with a 3D printer, it cannot be changed anymore; any change requires printing a new version from scratch. The problem is that this approach ignores the nature of design iteration, i.e. that in subsequent iterations large parts of an object stay the same and only small parts change. This makes fabricating from scratch feel unnecessary and wasteful.

In this paper, we propose a different approach: instead of re-printing the entire object from scratch, we suggest patching the existing object to reflect the next design iteration. We built a system on top of a 3D printer that accomplishes this: Users mount the existing object into the 3D printer, then load both the original and the modified 3D model into our software, which in turn calculates how to patch the object. After identifying which parts to remove and what to add, our system locates the existing object in the printer using the system's built-in 3D scanner. After calibrating the orientation, a mill first removes the outdated geometry, then a print head prints the new geometry in place.

Since only a fraction of the entire object is refabricated, our approach reduces material consumption and plastic waste (for our example objects by 82% and 93% respectively).

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References

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    • Published in

      cover image ACM Conferences
      UIST '15: Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology
      November 2015
      686 pages
      ISBN:9781450337793
      DOI:10.1145/2807442

      Copyright © 2015 ACM

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      Publication History

      • Published: 5 November 2015

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      UIST '15 Paper Acceptance Rate70of297submissions,24%Overall Acceptance Rate842of3,967submissions,21%

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