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BacPack: Exploring the Role of Tangibles in a Museum Exhibit for Bio-Design

Published:20 March 2017Publication History

ABSTRACT

We present BacPack, a tangible museum exhibit for exploring bio-design. BacPack utilizes tangible tokens on a large multitouch table display to allow visitors the opportunity to participate in a playful bio-design activity-engineering bacteria for sustaining life on Mars. To understand the role of tangible tokens in facilitating engagement and learning with the exhibit, we developed and evaluated two versions of BacPack: one with tangible tokens and one that consists of only multitouch interaction. Results from an evaluation in the Tech Museum of Innovation indicate that tangible tokens provide additional opportunities for collaborative problem solving and impact learning through support for tinkering and experimentation. We discuss design considerations for exhibits that facilitate creative engagement and exploration with biology.

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    • Published in

      cover image ACM Conferences
      TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction
      March 2017
      806 pages
      ISBN:9781450346764
      DOI:10.1145/3024969

      Copyright © 2017 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 20 March 2017

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      Acceptance Rates

      TEI '17 Paper Acceptance Rate41of151submissions,27%Overall Acceptance Rate393of1,367submissions,29%

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